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Re: Is it a patent issue?
Old 05-23-2009, 03:11 PM   #6
BreakABone
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Default Re: Is it a patent issue?

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Originally Posted by uber_paddler View Post
Sony hasn't added a touch screen because they haven't released the PSP2 yet( and the PSP Go! will just be a redesign, if it even exists). They will most likely add one in the next gen PSP, but who knows.

Sony and Microsoft haven't released motion controllers yet because splitting the market halfway through a console generation is stupid as balls. Devs will be reluctant to make games for such peripherals on account of not having anywhere near the install base as a regular game for that system.

And as to the patent question, now this is pure speculation, but I'm fairly certain patents have to be pretty specific. For instance, "gaming controller which incorporates an IR-pointer technology" is a pretty broad category. That's like getting a patent on a gaming controller that uses shoulder buttons, for example. As such, if they really wanted to, Sony or MS could easily create a controller that was nearly identical, but just different enough so as not not infringe the patent.
Splitting the userbase isn't an issue for any company this gen.
MS has SKUs that come without HDD, granted you can add it later on, but not everyone does. Which limits some of the games they can play especially stuff like Halo which has like 2-3 gigs wort of DLC which is needed more and more to play online.

Nintendo has well pretty much split the market from the get go, but you add in Wii Speak or Balance Board and soon Wii Motion Plus and their userbase is all over the map.

Sony is pretty good with it this gen.

My assumption is that motion/pointer capability hasn't been added because of the Research time needed. Its not like they can just say put it in, and its there. Takes time, I say we see what this e3 brings.

And not to start this whole discussion with Dylflon again, while I can see the motion controls being a novelty especially in games that use it poorly, when used well I think it adds to the experience.

And I feel the pointer works the same way, aside from rail shooters, it also helps with shooters of any kind and can assist in creating interesting puzzle games and dynamics.
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