Quote:
Originally Posted by GameMaster
Does he regret the decision of integrating SecuROM technology into Spore?
Because it had a huge backlash. His game was 1-star bombed on Amazon. And since then, they've raised the limit to 5 computers but its still a crippling feature.
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I think you'll find he had very little to do with the decision to incorporate Secu-ROM. I mean, he's essentially already answered that question and I'm sure he gets bugged with that all the time:
Quote:
Originally Posted by Will Wright
It was something I probably should have tuned into more. It was a corporate decision to go with DRM on Spore. They had a plan and the parameters, but now we’re allowing more authentications and working with players to de-authenticate which makes it more in line like in iTunes. I think one of the most valid concerns about it was you could only install it so many times. For most players it’s not an issue, it’s a pretty small percentage, but some people do like wiping their hard disk and installing it 20 times or they want to play it 10 years later.
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http://kotaku.com/5064405/what-will-...out-spores-drm
Some good questions:
What did he learn from working on Spore that he'll take with him to his next project? Which leads into, does he have any ideas for what he'd like to work on next?
Or, if he could have changed one thing about the development process of Spore to make it a better product what would he have changed (if anything)?