Quote:
Originally Posted by Bond
Because the rewards outweigh the risks. The only way for the good guys to win is to form a large enough alliance first that has a voting majority, and the players with powers. If this can't be done, the good guys will lose.
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That's usually the problem with the good guys.
The bad guys start the game organized, they know who they can trust. Good guys have to point fingers while the baddies create misdirection
Quote:
Originally Posted by thatmariolover
Eh. I definitely didn't enjoy it as much as I usually do. Namely because I wasn't trusted by BaB, and Dyne never looked at me to confirm. So it's not like it was something that could be avoided easily. But it's hard not to feel resentful when i really wasn't allowed to participate, even if it was for a good reason.
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I tried to explain this on AIM, but it isn't anything personal. The seer can only Seer 1 person a round, and it shouldn't be all wasted on finding people to ally with.
With his first Seer, Dyne found Manasecret, which allowed us to gain an early advantage. With the rest of his Seer, he found no Mafia, but formed an alliance that would have the majority vote if it came down to that.
The good thing about Dyne not influencing others was that he, much like myself, trusted Typhoid.
Lucky enough for the good guys, Typhoid and I guess Jeepnut, decided to kill me off so I could no longer protect him from suspicion.
