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Re: Team Fortress 2: A Heavy Update
Old 08-15-2008, 10:25 AM   #13
KillerGremlin
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Default Re: Team Fortress 2: A Heavy Update

Quote:
Originally Posted by Vampyr View Post
I'm actually not a twitch shooter, I'm terrible at it. I guess my reflexes aren't fast enough or my hand is just too shaky. It's what makes me a bad Scout and an even worse Sniper. One of the reasons I like TF2 is that twitch shooting, for most of the other classes, isn't important. Strategy and tactics are.

My play style and shooting style revolved more around prediction and timing, guessing how the enemy is going to move. I think it makes me a good demoman, for some reason predicting the arc of a grenade and having it land directly on a guy I see coming is so much easier for me than trying to aim a sniper rifle or get the bead of a pistol on them.

Playing soldier for me is kind of the same. I shoot my rockets at the ground where I think an enemy is going to be. I'll fire one rocket to the right, and immediately launch another to the left of them. A lot of people will dodge right into it.

I'm actually getting quite good at close-range sniping...I have shaky hands too. I find that in TF2 a lot of sniping duels simply come down to reaction time. The jump strafe isn't that valuable for Snipers in TF2 imo. Unfortunately you have to charge your shot, so most people who strafe or jump out from behind a corner might be able to snipe you, but it often doesn't kill you. And then you get your shot .

I like the Soldier, I still haven't got the nuances of the Demoman. When I play as a Demoman I usually just spawn camp with stickies or set up traps to bait Pyros.

I fucking hate Pyros. Did I mention that?
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