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Re: Team Fortress 2: A Heavy Update
Old 08-14-2008, 10:12 AM   #16
KillerGremlin
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Default Re: Team Fortress 2: A Heavy Update

Quote:
Originally Posted by Professor S View Post
I've gotten that reaction a lot, and I suppose my reasoning is that console FPS's tend to be much more tactile. You feel the controller in your hand, it runbles and kicks. I also tend to be fumble fingers with a keyboard, and its frustrating to die because you meant to bring up a mini-gun, but hit machete instead...
I have that problem in some First Person Shooters...you can easily combat that problem by using the mouse's scroll wheel. I do most of my weapon switching in TF2 with the scroll wheel. But, I also like having the row of 9 hotkeys on my keyboard, an advantage no controller will ever be able to top. It comes in handy in games like Serious Sam where you have 7 or 8 different guns and you need to constantly use all of them.

Team Fortress keeps the weapon situation simple...you have your tier one weapon, when that runs out of ammo you can use your shotgun, and when that runs out of ammo you can melee. Of course, usually I don't run out of ammo, I just run out of a clip. But that's why you have a shotgun.
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