Re: Games that would be sweet if they existed
I've always wanted a Battlefield type game based on space battle based mainly on vehicle (spaceship) combat and mothership defense and maintenance.
Ships
Fighter - Single occupancy. Fast and agile, strong against bombers, boarders and other fighters, weak against capital and mother ships.
Bomber - 3 players maximum. One to fly and target torpedoes, maximum 2 players to man front and rear turrets. Strong vs Capital and Motherships, weak vs fighters and defensive platforms. Heavy shields but low plating due to weight of playload. Fighter escort recommended
Boarder - 7 players maximum. One pilot, one turret, and 5 marines to board capital and mother ships (then shields are down). Can board Capital and Motherships, but shields must be down or ship will explode on impact. Heavy shields but low plating due to weight of playload. Fighter escort recommended
Capital Ships - Heavy ship that has one fighter and bomber spawn point and can be a moveable spawn area. Strong attack vs everything and more offensive control is in the hands of the pilot (torpedoes). Vulnerable to bombers, cap ships and motherships. For balance reasons I would have a maximum of one Capital ship per game and having one would lower the number of other ships available and lower their respawn rate. If a cap ship is destroyed, it doed not respawn.
Mothership - Heart of the fleet and set spawn point for all players, ships, defensive platforms, etc. Motherships can be fortresses or assault staging grounds depending on how you play them. All motherships require a captain (authority), helmsman (movement, radar, communications and shield maintenance) and tactical (defense, torpedo and rail gun). Very striong shields and even stronger armor, it takes a lot of torpedoes and shots with a rail gun to bring this one down. Rail guns do heavy damage to captial and Mothership and installation armor but ZERO damage to shields.
Avatars
Marine - Excellent for boarding parties (and defending against them) as they are very strong vs all opponent avatars and can set explosives to cripple capital and motherships. cannot fly ships or repair defensive platforms or engines. Assault only.
Engineer - Excellent at manning and repair ship platforms such as defensive locations, offensive locations (torpedo tubes and paricle cannons) and engines. Heart of the Mother and Capital ships. Weak in combat and cannot pilot ships. Will be killed when trying to repair an installation that is destroyed (siucked into space before vacuum shields are raised or killed on impact)
Pilot - Pilots fighters, bombers and boarders. Medium in peronal combat offense but are killed easily due to lack of armor. Get them to a ship ASAP to use them fully.
Officers - Only for those who have gained rank in combat, the highest rank has the option of being captain, then tactical, then helmsman, etc. Must have experience at the helm and tactical to be captain. Helm and tactical can captain Capital ships if they are in play. Melm and tactical can only perform their tasks when given orders by their captain. It is the officers duty to inform the captain of the situation and then follow orders once they are given. Any officer can refuse to follow an order if they greatly disagree with the command of the captain and call a "mutiny vote". If the mutiny is successful, the next highest rank becoms captain, but because the capain is thrown out the airlock the squad is down one player that game.
Thoughts???
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