Re: How Do you Make a Good Superman Game?
Yeah, I was picturing a Superman combat game with controls in the vein of the vehicle/ship sections of American MacGee's Scrapland (utterly underrated!). A free-form combat/battle royale with heavyweight bad guys between the skyscapers of Metropolis. And set the whole thing in...the thirties. Lots of tommy guns and police sirens, with art deco designs. I'm thinking Crimson Skies.
What a ramble.
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