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Re: Space Madness Round 1 - Strange Transmission
Old 06-25-2008, 11:28 PM   #157
manasecret
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Default Re: Space Madness Round 1 - Strange Transmission

Remember the lesson from the last game, my good men. It was the Others who kept quiet and didn't theorize much at all. The Innocents, on the other hand, theorized left and right trying to figure out who the Others were. Theorizing a lot makes you look suspicious, and so we ended up voting off Innocents who were suspicious only because they said a lot. It was a few rounds in before we figured out that the ones saying the most were probably innocent.

Perhaps the crazies know that, and have thus switched their strategy to fool everyone. They certainly know it now that I said it. But I still think it makes more sense to try to go along and be noticed as little as possible.

More than anything else, however, I am intrigued by the mechanics of this game. Not knowing the state of sanity of those we vote off puts the Sanes at a disadvantage. Thus, in order to even it out for the Sanes, the Crazies would also have to have some kind of disadvantage.

My question is, what is the Crazies' disadvantage?


Seems like the most likely possibility, considering Sir Dylflon's reluctance to clarify it, is that the Crazies don't know who the other Crazies are, as the Others did in the last game.

I also believe Sir Dylflon said something along those lines when he first wrote about this new game at the end of the last game.
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