Quote:
Originally Posted by Dyne
No.. seriously. Did you really expect anything else going into a MGS game? That's mind-boggling.
Do you not remember the long, long codec calls before? They've DEFINITELY shifted away from that kind of story-telling now and I applaud them. Codec calls are actually used for plot progression, rather than backstory-telling and character development.
|
The cinematics before did not take up most of your gametime.
And the codec calls were long, yes. But watching is still watching, and the longest codec in MGS2 wasn't even 15 min. You sit around watching for more than 15 min at a time regularly here.
I'm not saying I didn't expect them, I didn't expect it to take up so much of the experience, because that didn't happen before.