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Re: "new" Prince of Persia screens
Old 05-23-2008, 09:54 PM   #15
BreakABone
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Default Re: "new" Prince of Persia screens

Quote:
Originally Posted by Dyne View Post
Hahah, blame BaB for that, actually.
Cuz I'm black eh.

Anyhow new preview from IGN.
http://ps3.ign.com/articles/876/876483p1.html

Quote:
Each face button acts as a type of attack and each can link into a combo. Rather than having any sort of ultimate combo like God of War's "light, light, heavy" attack, Prince promises a more fluid system. You can mix and match as you like. It's hard to judge how well this works without playing POP, but just from looking at a battle, it seems very intuitive. Ubisoft claims that you can pull off 15-hit combos with its system, which is quite a bit more than you could pull off in the previous Prince games. The goal is to allow for maximum creativity in combat and a fluidity that matches the Prince's athletic prowess.
Quote:
Because you decide where to go, the order in which you save the world is going to drastically change your game experience. You and a friend could both beat POP going in completely opposite directions and therefore having completely unique experiences with every single land. For example, one of the bosses you face releases a corruption trap across the unhealed areas of the world when he dies. This trap remains for the rest of the game, only disappearing when an area is healed. So if you fight this boss first, it means you will ratchet up the acrobatic difficulty for the remainder of gameplay. Take him out last and the trap becomes somewhat negligible.
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