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Re: Halo 3 Post Mortem
Old 05-17-2008, 02:29 PM   #10
Aladuf
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Default Re: Halo 3 Post Mortem

Quote:
Originally Posted by BreakABone View Post
Yeah how much have you played recently?
I mean I don't like the game but we played Halo 2 all the way up until the Halo 3 launch. Squrel can attest since he is the only reason I play the damn game.
He needs to move on to big boy FPSes.
I've not played at all recently! You and your damn work schedule keeps you from playing so I never play with you since you're not on.

And whats a "big boy FPS"? I sure as hell know you don't mean that crap-shoot COD4?
Edit: I guess I shouldn't call COD4 a crap-shoot for the most part. I hate hate hate HATE the perk system because it does everything for the player, but I also mostly hate hate hate HATE the community for the MP.


Quote:
Originally Posted by Renwood View Post
It doesn't take outrageous risks with the gameplay or level design, but there are far more generic first-person shooters. Something like Area 51: Blacksite, Turok, or TimeShift; games that rely on a gimmick or premise to cover the weak gameplay.

Halo relies on its core gameplay (the 30 seconds of fun) to achieve anything. It took ideas that had already been done, and threw them in together in the original Halo, and what came out of that was fun. And since then, its been incremental refinements of that initial system. What holds it back in Halo 3 is what has held it back from the beginning; hit-or-miss art direction and, in the Campaign, mixed level quality and a so-so story.
Yeah, generic really wasn't the word I wanted to use but I couldn't think of anything else. I kinda really meant that Halo 3 is like the basic fps. When I hear "FPS" the first game I think of is Halo.

Last edited by Aladuf : 05-17-2008 at 02:34 PM.
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