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Re: Why PC Gaming Won't Die
Old 05-06-2008, 11:47 AM   #13
KillerGremlin
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Default Re: Why PC Gaming Won't Die

I guess the next question is at what point does your console become a computer. You can't really sit on your couch, casually, with a mouse/keyboard setup, and you can't comfortably put your 44" HD-TV on your desk either. Personally, I feel that both the PS3 and the Xbox360 are more like stripped down computers than pure consoles like the Wii is. I'm curious as to what direction everyone goes next generation (aka, will Sony and Microsoft try to copy what the Wii has done for this generation).

My point mainly is that RTS games are made for a target audience, and I think that audience appreciates the nuances of being able to play the game on a computer.

I have a thought for our future game designer/developer, gekko. One of my absolute favorite console games, The Legend of Zelda: Ocarina of Time, has one tiny little segment of annoyance. Now, I already said that I would never trade the console-Zelda experience for the PC-Zelda experience. However, when using the bow-and-arrow or the hookshot in the first person mode, it is often difficult to hit your target without the Z-targeting feature. Obviously, Z-targeting was implemented specifically to avoid such situations, however every now and then you would have to do some long range sniping with your bow-and-arrow or slingshot or hookshot, and it was a pain in the ass. This problem was magnified when OoT was emulated to the Gamecube and you had to use the Gamecube's analog stick to aim. The Gamecube has a smoother and more responsive analog stick, so doing things like playing the bow-and-arrow upgrade game where you had to shoot the rupees was somewhat difficult. That is the exact type of thing that would be made breezy with a mouse, wii-mote, or auto aim feature. Regardless, for a lot of games it just comes down to the tiniest details.

Last edited by KillerGremlin : 05-06-2008 at 11:53 AM.
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