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Re: Why PC Gaming Won't Die
Old 05-06-2008, 01:39 AM   #12
gekko
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Default Re: Why PC Gaming Won't Die

Quote:
Originally Posted by Dyne View Post
Anyways, PC gaming will never die because even console games need to be made on PC's. The link will always be there.
No they don't. Console games are made on PCs for convenience. Making a new text-editor, or worse, IDE, for every console on the market is a waste. Besides, remote debugging using a PC gives many benefits including a) the ability to debug while playing in full-screen mode and b) The processor has a lot less to manage.

But by no means is a PC a necessity to write code for a console. You could hook-up a keyboard and type the machine code, and you could easily create your own assembler. From there, you could build a compiler to run on the console, then a text-editor, and ta-da, you have game development. But the other issues like revision control and network storage come into play. It's just a thousand times easier to use the pre-existing software for PCs. But a console is a PC by every definition, it just isn't running the same OS.

But there are a large number of changes needed to make a game run on a PC vs. a console. Even if console development is always done on a PC, there's no guarantee the game will run on that platform.

Quote:
Originally Posted by KillerGremlin View Post
PC gaming has a better online community, there's simply no argument.
Actually, there's plenty of argument. But the argument you're making for PC games is that there is custom content and it's community-driven. While that's great, not everyone wants it. I may not care about your mods for a game, because quite frankly, you're not a game designer and it likely sucks. I may play console games because the experience I get is pure and the game I play is exactly as it was intended for me to play, from the match setup to the playlists to the rules of the game.

You can go both ways. As for the online community, both consoles and PC games require effort. You can't sit there and tell me how great playing on your private server is and then complain because the quick-match you got playing Halo sucked. You can easily build up a large friend list and play private matches all day long on Xbox Live. Not to mention there's plenty of leagues out there where you can make teams and schedule matches. The support is there, on both PC and consoles.

Quote:
Originally Posted by Jason1 View Post
See, thats just wrong and backwards. The percision gained with a keyboard and mouse is so great.
Sure, but does it improve the gaming experience? Yes, no? Maybe? Really depends on your preference.

As already mentioned, console games are designed with certain things in mind. One of those s that you're using a thumb stick for precise aiming, and there are auto-aim features incorporated, some easier to notice than others. Halo actually slows down your rate of traversal when you reach a target, and Call of Duty 4 changes speed significantly if you are aimed in or not. Many games also have dead zones on the thumbstick to help you stay level when scanning.

The other thing to consider is that PC games play a lot faster because of the precision you get with the mouse. You may like it, others may prefer a slightly slower game. Not everyone is into super-twitch game play. Also, many PC games are designed where you need to have near-pixel accuracy on your shots because of the mouse. Console games are deliberately a bit more forgiving.

There's not a game I know of which is a direct port from console to PC. They designers go through many hours of play tests and tweaking to find the perfect values to balance the controls. Not that either is worse, but both are designed to optimize playing on that particular platform.
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