Re: Why PC Gaming Won't Die
PC gaming has a better online community, there's simply no argument. Over the many years of playing Counter-Strike and Team Fortress online I have found a couple of awesome servers. I guess that's the big difference between consoles and the PC. If you find a great server that someone is running then you can continue to play there. And, most of the good servers have moderators that will kick out the annoying retards that spam the microphone or don't play the game the right way. Also, if the server really does have a community then you get to know the other players and the server moderators will mix it up. I've played my fair share of Counter-Strike mods and goof-off maps, it's a lot of fun when it's organized and run by the server administrator. I guess the other advantage is in PC gaming, if the game is popular, there are hundreds of servers to chose from, so if one server is pissing you off it's not hard to leave. Unless consoles become open source enough to allow people to host their own servers and run their own mods PC gaming will always have the upper hand for online gaming.
Take, for example, Team Fortress 2. As of now there are hundreds of modded maps in the PC community, thousands of people hosting servers, and Valve is currently in the process of implementing a massive patch that is going to give new weapons and achievements for all the classes. None of this is available for the 360 community yet, and as far as I know Valve isn't rushing to patch up the 360 version.
Even Halo, the height of online console gaming pales in comparison to What Tribes had to offer (and I really do hate to bring up Halo...for some reason people like to defend it). I mean, sure, Halo maybe improved some of the elements and made them more polished and mainstream, but Tribes had large scale combat and Tribes 2 had vehicles, grenades, giant maps, and pretty much a lot of the stuff that console-tards insist Halo invented. Yes, Halo is incredibly fun to play online. But, I would trade Halo for some Tribes 2 any day of the week. And that's just one underrated, under supported PC shooter. We could reflect on the DOOM days, or Quake which single-handedly redefined online gaming (and they REDEFINED online gaming wayyyyyyyy before Xbox Live existed).
Basically, with all the freedom that PC gaming has to offer, console gaming simply cannot compete. Maybe in some future world people will be able to run their own dedicated servers from their consoles, but somehow I doubt it. Because, consoles exist to appeal to a wide market and they are supposed to be easy. With freedom comes challenges, like dealing with hackers and script kiddies, having to learn how to run a dedicated server, and stuff like that.
Online console gaming appeals to frat-guys and kids between the age of 7-11 who think they are cool because they have a microphone.
|