Quote:
Originally Posted by gekko
That's assuming the game was designed (code design) in a way where the framerate can be adjusted easily. People have this magical idea that framerates can be improved simply by sticking it on better hardware. Yes, and no. It depends on the code.
PC games, since their designed for changing hardware, go through additional steps to ensure the game plays the same at faster framerates. That's why you can usually display it and you somehow think your gaming experience is improved by hitting triple digits. As long as you and NVIDIA's CEO are happy, it will continue.
Consoles are a different story, and finding someone familiar with GoldenEye's code is nearly impossible. You'll be paying a team to figure out the code, fix the problems, and release it. Even if it goes up to 60fps, the characters will still move at the same slow-ass speed, then will just be drawn twice as many times.
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No, if it is compatible with the code and the horsepower is available then increasing the framerate is not an issue (assuming the developer knows what they're doing). Now that Wii homebrew has been unlocked (see my other thread) and homebrew developers are given a free hand, this will become self evident. All that matters is that you have it tracking the timing so that the game speed doesn't increase 1:1 with the framerate. Regardless of if Bond would still move slow, or the animations were poor, the movement would still be smoother. Explosions wouldn't have to slow the framerate down. The fact is, Nintendo is using an old emulator, designed for Gamecube hardware, that they've barely touched since the Zelda Collectors Edition was released.