Re: Team Fortress 2
oh blissful bliss, how TF2 rocks socks
I maintain that TFC is the best Capture the Flag game ever made. It had so much depth and personality...
So far I'm pretty impressed with TF2. It definitely is more balanced and conservative than TFC. Taking the grenades out really changes the style of gameplay: you can't get 3 instant kills unless you are a Demoman. Sniping is much slower and laid back. Initially I did not like the new sniping style, however after hammering out a few rounds on Dustbowl I've changed my mind. The full charge isn't necessary to kill Scouts or Snipers or Engineers if you get headshots. Rocket jumping seems ten times easier in TF2 than it was in TFC, and you can still grenade jump as a Demoman. The Pyro is just as annoying as he was in TFC, although without fire rockets you really are limited to close range. I still haven't got the hang of the Spy yet, although the few times I've made a successful flank have been very fun. It just seems that every time I get behind enemy lines I want to start blowing stuff up with grenades...that I don't have. Overall, TF2 seems much more tactical and teambased than TFC was. The Medics are the class that appears to have had the biggest overhaul, no longer is the Medic an offensive unit. I already miss grenade jumping with the Scouts and Medic, but I'm sure I'll find other things to love about them in TF2.
The Engineer looks pretty solid, but I need to be in a lazy mood to build sentrys and play defense. The Scout is fast as ever, and the baseball bat is surprisingly efficient considering how novel it looks.
The graphics are fantabulous. They really hit this one dead on. Now I hope the community develops their own deviations and mods for TF2, and I expect to be playing this game for a lonnggg time. But, I still also plan to drop into TFC every once in a while as long as their are people playing.
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