Personally, I like the things you don't like.
The soundtrack I find is actually really good.
I like the fact there is no "leader" in the party. That adds to the "control who you want" aspect. You start out as Vaan, but later on in the plotline Balthier makes constant mention to how he's the "leading man."
I read it somewhere, and I can't remember where it was, but for the mostpart the loot system is far from luck, and has more to do on your skill, who killed it, and where it died.
The Bazaar goods system is easy.
You sell a certain number of loot (say 4 of A, 2 of B, and 6 of C) and the Bazaar gives you item D. However if you sell 5 of A, 2 of B, and 6 of C, you may get item E.
I'm still not entirely through the game, because I'm doing sidequests, and hunts as they come along. Which I find completely fantastic. The game is so magnificently large, that you can stick to just the story-line and that only, or actually do side-quests, which a lot of the time reveal more about your characters and their stories.
I can imagine if you just stick on the linear line, then yes - the game probably is fantastically boring. But that's like watching Die Hard, and skipping through all the talking sequences to miss the snappy one-liners.
Also, if you don't like the combat system, don't use gambits. That's why you can turn them off. If you turn off Gambits, nobody will do anything unless you tell them to. They'll just stand there and die until you tell them to "not die."
Quote:
(Why is it that 3 of the 4 jungle/woods areas take place on elevated walkways?)
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Because their world is abundand with jungle walkways, obviously.
Why not ask "Why is there so much fucking sand in this game? How unoriginal."