Quote:
Originally Posted by Professor S
I never played through a lot of next gen Metroid because I thought the level design was confusing, but mostlly because I felt the HUD was needlessly over designed. Ther were too many targeting reticles and pops and flashing things and I felt it took away from the beautiful environements they created.
Plus, I'm partially colorblind and all that activity gives me raging headaches. Have they toned the HUD down since then or no?
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They made it even more confusing with the addition of a map and stuff.
Haha but you can turn down the opacity of the HUD to the point where can't really see anything.