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Re: Final Narration + Post-Game Thread
Old 08-20-2007, 03:04 PM   #12
Dylflon
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Default Re: Final Narration + Post-Game Thread

These are all the interesting role PMs



You are:

The body-snatcher

Yes, you crashed on Earth thousands of years ago and became trapped in the ices of Antarctica. That is, until a Norwegian expedition team dug you up. You’ve eradicated the Norwegian base and escaped the last surviving members in the form of a husky.

The American arctic research team you came upon has taken you in.

Your goal is simple: take over the bodies of all of the members of the research team.


You have the ability to turn one player into an alien each night. At this point, the controlled player will adopt your win condition.

One of the first two players you infect will gain the power to take over human bodies in the event that you become compromised. Be wary though, only the first two will have this ability. If all aliens who can body snatch are killed, the remaining converts gain the ability to control one kill per night.


-----

You are:

R.J. MacReady


MacReady is a mid-thirties vietnam veteran with a slight alcohol problem and also the helicopter pilot for U. S. Outpost 31. A loner who isolates himself from his team mates by bunking in an elevated shack outside of the main camp. MacReady passes the time by drinking J & B and playing chess on a computer. A man's man who isn't a leader per se, but often questions dubious orders.

In the beginning of the alien crisis, you are the first to take charge. You are charismatic and people look to you for leadership.

You have the special ability to protect one player each turn. This protection will save your target player from either being killed or from being turned into an alien. Guarding a player can not protect them from the mob vote.

In the event that Childs dies, you will gain the ability to carry out one kill per night. In the event that Blair dies, you will gain the ability to seer one player per night to find out their name and if they are controlled by an alien.

Your win condition is to eradicate all aliens hiding in human form.


-----

You are:

Childs

Main mechanic Childs is a no-nonsense, no bullshit kind of guy. He’s somewhat imposing but is also a team player. Childs likes to smoke marijuana, which he grows in a secluded hydroponics garden under the camp. He is responsible for modifying blowtorches into flamethrowers. His presence is always made clear when he's around.

You have the flamethrowers and also the special ability to kill one player per night.

Your win condition is to eradicate all aliens hiding in human form.


-----

You are:

Blair

Senior biologist Blair is a straightforward, practical realist. He is a think tank within himself, always appearing to be a few steps ahead of the rest of the team. Blair is primarly a scientist, who double as a vetenarian when need be.

You have a special ability. You are the seer. You can target one player and find out their name and whether or not they are infested by an alien.

Your win condition is to eradicate all aliens hiding in human form.


-----

You are:

Blair


Senior biologist Blair is a straightforward, practical realist. He is a think tank within himself, always appearing to be a few steps ahead of the rest of the team. Blair is primarly a scientist, who double as a vetenarian when need be.

You have a special ability. You are the seer. You can target one player and find out their name and whether or not they are infested by an alien.

Your win condition is to eradicate all aliens hiding in human form.



-----

You are:

Doctor Copper


The main medical physician at Outpost 31. Copper is a very decent man, a practical doctor always on hand when duty calls. He is also a very curious individual, and is often where ever the action is, before anyone else.

You have a one time use special ability. You may run one blood test at any time after the first round to find out whether a player has been infested or not.

Your win condition is to eradicate all aliens hiding in human form.


-----

You are:

Clark


Dog handler Clark is probably the most solitary person in the company. Feeling more comfortable around animals than humans, Clark is the man who is responsible for the well-being and proper care of the dogs used by the men at Outpost 31.

You have no special abilities.

But you do know the identity of the sled dog

Your win condition is to eradicate all aliens hiding in human form.


-----

You are:

Windows

A young twenty-something man, Windows is the station's main radio and communications operator. He is a rather loud man, who will often defy orders and authority, but somehow still manages to be a team player when it’s necessary. He is also a slight coward, who often regrets his actions.

You have a one use special ability. You may protect one player once at any time after the first round from being killed or being taken over by aliens. You cannot however protect your target from the mob vote.

You win condition is to eradicate all aliens hiding in human form.


-----

You are:

Garry


An ex-military man, now assigned to Outpost 31, is the station's leader and manager. He is the only man in the company to carry a firearm, and his leadership, is more often questioned than trusted by the other men in the outpost.

You have a one time use special ability. At any time in the game after round one, you may choose one player to eliminate from the game.

You win condition is to eradicate all aliens hiding in human form.

-----


You are:

A sled dog


I’m being totally serious.

You’re just an average old run of the mill sled dog. You don’t do a whole lot besides eat, poop, and sleep since the recent storms have made travel by dog sled a suicidal proposition.

You have no special abilities.

But you do know the identity of Clark the dog handler .

Your win condition is to eradicate all aliens hiding in human form.


-----

You are:

An anonymous arctic researcher


Sadly, there are only so many characters in The Thing. But hey, at least you’re still a good guy.

You have no special abilities.

Your goal is to eradicate all aliens hiding in human form.
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