From IGN:
Quote:
The Port
Now for the bad... As great as the two Zelda adventures on this disk are, the port to GameCube is rather lackluster when you think about what could have been. The graphics engine has been upgraded to run in 640x480 high resolution (which gets rid of the overly muddy look the N64 original displays when running on modern big-screen TVs) and it even supports 480p progressive scan mode for HD and DTVs, but other than that the visuals are unchanged. The biggest disappointment lies in the framerate department. The game appears to run at a framerate in the mid-20s, just like the original. It's steady -- some of the slowdown that happened in OoT's Water Temple is gone -- but given the low-poly characters and environments, a more able developer would have been able to get the game to run at a smooth 60 frames per second. On the audio side, the game presents itself in the same Pro-Logic (1) surround sound as the original. The music sounds dated by today's standards, but the great environmental sound and sound effects still manage to impress. Just stand still in the fields and listen to how much you can hear -- even when nothing is happening in the game.
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So, no improvement in framerate, my bad, don't know where I got that from.
The increased resolution does make it look a bit crisper though.