Re: BLACK - new screenshots
I'm not saying the PS2 didn't have good games spread over the consoles lifetime; nor that there weren't developers that managed to tap into the PS2 before now. I'm just saying that the average developer didn't want to spend the time on the PS2 to produce games that are graphically excellent; and it's taken this long for a decent number of Joe-Blow: Game Developers to understand some of the tricks of the architecture.
Looking at the PS2, it's hard for me to not feel like certain games have suffered in the past; particularly with multi-platform titles, when it was easier to get good results on the other two consoles.
I'm not trying to turn this into a "PS2 is teh suxxor" thread; I'm just stating an opinion about how Sonys decision to go with a multi-VPU (that's 'v' for vector, not visual) - without going the extra mile with a development friendly interface - was a put off. And as big of a success as the PS2 has been, it could have been that much bigger if developers hadn't had to wrestle a troll to get satisfactory results.
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