View Single Post

Re: On this day, 4 years and two days ago...
Old 12-01-2005, 11:14 AM   #32
Professor S
Devourer of Worlds
 
Professor S's Avatar
 
Professor S is offline
Location: Mount Penn, PA
Now Playing: Team Fortress 2, all day everyday
Posts: 6,608
Default Re: On this day, 4 years and two days ago...

Quote:
Originally Posted by Jason1
WRRRRROOOOONNNNNG!
Well, I stand corrected then...

If you care to listen, here are my reasons:

RE4: Great graphics, true. The over-the-shoulder view, while nice, was anything but revolutionary. The AI sucked. Hard. The boss battles, while spectacular looking, were repetetive and derivative. When he does this, shoot here, when he does that, shoot there... repeat. The weapons upgrading was nice, but about 5 years late and hardly constituted the "role-playing element" people talked about. The whole game felt and played like a game from a previous generation with a graphical upgrade.

Metroid Prime: Looked great. Played pretty well, minus the confusing and clumsy targeting system. Other than that... why was I playing? There was a nearly non-existant story, and what there was you had to research through text based evidence in between getting lost and constantly backtracking. I know they were trying to do a 3D recreation of the gameplay in the original games, but it didnt work for me at all. I tried to play this game on 3 different occassions, based solely on reviews and public opinion, and I couldn't stand it. RE4 was a good game made to look like a fantastic one. Metroid Prime was unplayable IMO. Pure frustration, and not the good kind.

Now to be fair, here are my favorite Gamecube games:

Eternal Darkness: Love this game and it was the most addictive game I had played in a long time prior to WoW. Was the gameplay great? Not really. Were the puzzles challenging? Nope. The story was why you played. It was creepy, and unnerving and engrossing. I didn't want to see what happened next, I NEEDED to see what would happen next.

Day of Reckoning 2: Best wrestling game I've played since No Mercy. Finally, wrestling simulations have a home.

Wind Waker: Utterly charming and the best example of what cell shading can add to a game artistically. Every time a foe was thwarted and dissappeared in a swirling cloud, I was treated with the brilliance of the art design. The game was pretty good too.
__________________
  Reply With Quote