Well I'm not disappointed.
I guess maybe some of you don't know what you're looking at when you see that lighting. It's radiosity lighting. Round lighting which bounces off objects in realtime. This is the first time radiosity lighting has been used in a game. Now granted, most of it's pre-rendered lighting, it reacts to it in real time.
The textures on the walls in back are much cleaner on the Gamecube version. The N64 one is pixelated if you look closely. The polygons... I really need not comment on them. Just look.
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