Quote:
Originally Posted by gekko
More sense? Hardly. You'll end up with Sony's retarded primary d-pad setup, which Nintendo realized from the start is backwards. You also have no way to connect the shell to the controller, since the connection is at the bottom.
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So let's have two D-pads and two giant A buttons visible with half of them usable? If you recall, this classic-style controller is more for the retro games than anything else. GameCube's button layout makes no sense for those days. And why have one like IGN's if they have GC ports anyway to use those controllers? I'm sure Nintendo is smart enough to have games work depending on what attachment is being used. Using the classic-style controller? Then it's calibrated to work on its side. As for the port, that could easily be manipulated to work. Just add some more to the controller or not have it stick in as much, or hell, have a wire. I didn't say this mockup was perfect. Just better than IGN's. It integrates the free-hand controller better.