View Single Post

Re: top 10 controller innovations: IGN
Old 09-07-2005, 05:11 PM   #27
DeathsHand
Village Idiot
 
DeathsHand's Avatar
 
DeathsHand is offline
Location: Arlington, VA
Now Playing: Go Fish
Posts: 4,144
Default Re: top 10 controller innovations: IGN

Quote:
Originally Posted by Bube
The analog controllers for the Atari weren't analog sticks. I'm sure the games didn't have analog control back then. I remember reading that somewhere.
From the Atari 5200 console description at allgame.com:

"The Intellivision system had raised the stakes in the gaming industry with its 16-position controller. Atari's own 2600 offered only 8 positions. In hopes of obliterating the competition, Atari designer, Craig Asher helped engineer the "analog" controller. It gives players full, 360 control of the action on-screen.

The 5200 controller contains two other features which made Atari's unique to any other system built by 1982: First, It offers speed variability. When a joystick is held in a single direction long enough, a player can increase his or her rate of on-screen movement."

From the Vectrex console description at allgame.com:

"The Vector joysticks are analog and allow players full control over direction and speed of motion. Rival companies, Intellivision and Atari (with their 2600) only offered digital controllers with their systems. These had a limited number of directions and a fixed on-screen speed."

Here's something I did find out from this site...

"Most Vectrex games do not take advantage of the analog capability of the Vectrex Controller.

Most Vectrex games are programmed to give an all-or-nothing joystick response during gameplay...This means that you have to push the analog joystick knob so far to get a response...a digital response to your action..."
  Reply With Quote