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Old 03-31-2002, 11:53 AM   #9
BreakABone
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Hmm for some reason I don't think everyone's main problem with SD! was the grapples. Well atleast in my opinion. The fact is the game is a tad bit more arcadey and at that becomes a button masher. The fact that the game also featured little to no selling helped.

I don't know. I would have personally preffer they implented the SD way of striking with the No Mercy way of grapple, but they want for a more SmackDown-ish feel. The main thing people seem to forget about this is the game is more focused on reversals and counters than the SmackDown! series which would lead the grapple and all around fighting closer to the No Mercy series. As SmackDown isn't really big on counters and reversals. The game also features some selling as evident in some of the screens and movies.

So in conclusion it's not exactly a sequel to No Mercy. Which I am somewhat grateful for I mean the engine was first used back in 96 with WCW vs the World and has been modified for like 6 games if you count the Virtual Pro Wrestling series. And just wait till June to give the game a chance.
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