05-15-2005, 01:10 PM
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#19
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Mr. Mjolnir
Crash is offline
Location: Austin, TX
Now Playing: Re:4 Wii
Posts: 3,218
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Re: Mario 128 and rev screens?
Quote:
Nintendo ON by Psyco3ler IS NOT a FAKE it's a complaint, it's an attempt to not get my arms crossed while I see the filthy wave of marketing that is modifying the videogames industry and my beloved Nintendo. The marketing is forcing the companyies to put on sale a new videogame system every 2 o 3 years being their only objective to remove the limits to the developers, but not to let the developers use their imagination to create an unforgettable game but tio get the developers to make good games (in look), pretty games (with the enormous power of the systems) and cheap games (but not cheap for the buyer) in less time to sell them quicker.
It's not my style to demand my principles chaining myself in front of an office or taking fire in front of the E3, I demand my principles the way I know, to show my disagreement sacrificing a week creating a video that shows some of the most striking qualities of a "real" console, thought and projected with real data that although with a big cost could let us be inside a videogame, play with any kind of virtual controller in our hands, use your body as a joystick, catch, pull, drop objects or for example use your own hand to take a character and take him in your hand to another platform to continue the game, let the ones who wear glasses graduate the viewer, create new games using your own hands to model a character, creating environments catching objects and putting them where you want like if you were doing a lego, the possibility to play a game in a tv using the "eyes" of the system to "read" your hands like if you were using a controller, multiplayer with just one system that sends it's signal to different virtual glasses, and an oppacity "alpha" function that let you adjust your oppacity in your glasses that coupled with the size of the system could let you play a shooter on the outside with friends while the system generates things in the real environment, explosions, items or enemies. Today there is enough technology to create a system like this, although I know that all the "revolutionary" aspects of the systems will be based on the idea of creating something simple that doesn't cost too much to develop in a factory and it's easy to develope games for but enough "revolutionary" to be fresh and new to bring new players to the industry. That finally the "old" players will also buy because there isn't anything more, that's putting the not casual users between a sword and a wall.
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http://corral.elrellano.com/Nintendo_On-00.jpg
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