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Re: Game Informer: DualShock 3
Old 03-18-2005, 02:06 PM   #42
MuGen
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Default Re: Game Informer: DualShock 3

Your misunderstanding the point.

Controllers change to fit the need of evolving games. But games aren't created with the intent of changing a controller. They don't sit there developing a game with the intent to have the analog control created. They created a 3d world, and of course it was playable with a d-pad, but the brand's released analog sticks to adhere to the change.

So they don't develop a game saying, "Let's create a game and hope they make an analog stick." They develop the game for their own sales and to release the game. However it's the designers job to see the need, and fill it with the analogs. So the statement, "controller design is dependent on the needs in a game to be filled." is true.

And no... PSX had the first ever 3d platform game, Jumping Flash and PSX was the first console to start developing in 3d environments. Nintendo released the N64 WITH a Joystick because they saw a need for it as 3D games were making an uprising.

So all in all, a developer doesn't develop a game with those intentions you say, Nitram. They develop the game, and it's playable from there. It's the respective brand such as Microsoft or Sony or Nintendo that will see the need for a change in the controller to adapt to these new games. So... controllers evolve around new games.
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