Re: Game Informer: DualShock 3
I've said it before and I'll say it again, Null delivers quite possibly the most sensibly arguements this day and age.
To anyone who still thinks that Sony copied the controller design from Nintendo, reality check. The original Playstation design was for Nintendo's SNES, as a CD-ROM add on. Nintendo helped Sony design the controller and basically dropped the idea and dug their own grave. Sony branched out and released the PSX on their own, and took the market by storm.
That's all there is to it. You can't say Sony copied Nintendo's controller, when Nintendo actually helped them with it. Nintendo just did the wrong thing by dropping the idea.
As for the controller? The Controller definitely changes and revolves around the way the games need to be played. The analog control was given to the controllers to control 3d environments and characters more fluidly. Like Null said, they didn't just put in the analog, taking a longshot that maybe a game would utilize it.
The DualShock3, Sony feels it needs to add a fluid feel to gameplay so they have IMS. They added a trigger button to give FPS' and shooters a better feel. But the gameplay dynamics will not change that much next-generation so Sony doesn't need totally revamped controller. They improved it, to make it match the technology of next-gen but it's not going to get overhauled and have a useless layout for next-gen thats just going to revolve around improved graphics and power.
Therefore... Controller design revolves around the gameplay dynamics of a game, and changes when needed.
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