Quote:
Originally posted by BigJustinW
Gamecube has two main problems when it comes to development...
1) The Memory Cards
Some developers (mainly Sports game developers) have to hold back when developing for Gamecube because of the lack of Memory.... Last generation, 500kb was more than enough... but this generation 500kb is nothing... Games like Madden, NCAA, NBA Live, and NHL take at least 2MB of Data on Ps2, that makes it hard to recreate with all of the options on GCN.
2) The disk space
In RPGs, this will not be a problem... because most of the data is movie/voice/environment Data, and barely any of it is gameplay data.
But in a FPS, it can be a HUGE problem... because Gameplay Data will probably make up most of the data, having multiple disks will have minor changes to each disk... look at Shenume.
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Once again, i'll refer to Rares skill as a developer, and how they manage to get the absolute best out of a system. Take the N64 for example (again), developers complained that the space wasn't enough. Yet Rare managed to make huge games for N64, like Jet force gemini. Sporting huge envirouments and very impressive visual (as well as being one of my favorite games). This was also addressed in an interview, were a rare representive said, that there was more then enough room on the disk's. And rare are very firmilar with compresion technique’s, from there N64 days. So i really don't think that will be a big problem. Also on another note, a silcon knights employ said that if it really became a problem. That they could produce disks with more space. So really, i don't think rare will have a big problem in either of those areas.