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Re: Capcom's New Path for RE4
Old 02-07-2005, 03:43 PM   #20
bobcat
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Default Re: Capcom's New Path for RE4

Quote:
Originally Posted by Kyuzo
Man I wish game developers would use their time wisely and utilize PS2's vector units. If anyone remembers past articles, the PS2 has A LOT more power than everyone presumes. But no one wants to spend their extra time using the PS2's vector units.

I remember in an article a couple of months ago, that game developers are only using 60% of the PS2's power, using polygons instead of vector graphics. Since GC and Xbox are easier to design for, the graphics project well on those systems.

We need more games that use the vector based units. One game off the top of my head used the vector units, and that was Final Fantasy X.

Edit: Also, SONY put in the Vector Unit Processor for big and long games. Also for scaling purposes. If anyone knows about graphic design, they know Vector Based Graphics stay crystal clear , no matter how many times it's resized. So if a game used vector units for their graphics, the game would look slick on a big screen or a small screen TV. But I want developers to really consider this.... but too late now.... the power of the PS3 is on the horizon.
I remember reading about that..........Ps2 has some really nice visuals. Was there any other games using VUP? MGS2?
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