Quote:
Originally Posted by The Strangler
Complain about the level design all you like, but in the end when you take everything that Halo did right from the frenetic gameplay, immersive presention and environments, incredible score and sound, and intuive controls (rare for a console FPS), level design is a minor issue and one that I never even considered.
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The gameplay wasn't all that different from every other FPS I've ever played. Shoot, kill grab weapons. Games need a new direction. Sequels just don't give that. That's why I refuse to play San Andreas after blowing my money on 3 and V.C. The first may have been groundbreaking, but how can you do it again?