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Re: WWE: Day of Reckoning Review
Old 09-02-2004, 12:17 AM   #11
BreakABone
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Default Re: WWE: Day of Reckoning Review

Well, I was finally able to draw myself away from story mode. I have to say, a truly detailed story mode sure as heck beats the Revenge mode.

The only problem I really have with the story mode is it's pretty much linear. You don't have much choices, thus far the only one I had was either choosing Raw or SmackDown. And from what I hear, it's the same story with different people and changed up dialogue. Which isn't too bad since you get fresh feuds and some new dialogue. But till I think that was rather lazy.

I do like how they have little plot threads that tie up as the story continues, and since the events are scripted it allows for certain actions other story modes wouldn't allow for I guess.

I was able to unlock most of the Legends, I won't say which, I won't post spoilers or try my best to avoid em.

Some other minor stuff I picked up in the game.

Weight detection as far as I can tell is pretty similar to the system in no Mercy. You can't pick up larger guys most of the time, but you have a meter pop-up whenever you try and lift them and if you can get it to the top, you will be able to slam them. So in essence, you aren't completely handicapped, you just need to work harder to win.

Submission is a weird combination from what I can tell. It's a mix of the SmackDown's submission meter where one end has break, one has submit and sometimes a middle bar to reach the ropes. You pretty much have to tap A as fast as you can to break a submission or to keep yourself from tapping. Or reach the ropes. It's also based on player's specific stats. I learned that it's much easier for Jericho to beat you with a submission move than it is for someone like Triple H. Also it takes a lot more to beat someone like Benoit or Jericho with a submission than say HBK or Triple H.

They really need to work on the cage match. I mean I don't really care that you can't jump off of the top, I wish you could, but eh. But I mean does it really need to take like 2 mins to climb over the thing? I mean they make it up top with no issue, but climbing over? Give me a break!


Not much improvement to the HiAC, but it did have the best. They just need to add interactions with the cell itself and it would be set.

Ladders match, 4 Ladders in the ring at once. Crazy times.

They also did something cool with weapons, don't think it's been done too much in other games. Weapons have tons of impact and as such.. well break. So say for example a chair, you nail a person with it once, it bends a little, another time the face is pretty much out, the 3rd and final time, only the frame remains and well the wrestler tosses it aside since it's no longer any good for him. It's pretty much a similar situation with all the weapons. You usually get about 3 hits before it's wasted, but I don't think weapon grapples are in that count. Also you can combine some basic weapons, like say a DDT on the chair through the announce tablle or something like that.

I think that's all the notes I have for now.


O yeah, on one more note, if you plan on making a serious CAW, make sure you have atleast 2 hours free. I mean it took like 30 mins to 45 mins just for me to fine tune my entrance and it's not even done, just needed to get playing.
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