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Re: WWE: Day of Reckoning Review
Old 09-01-2004, 12:24 AM   #7
BreakABone
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Default Re: WWE: Day of Reckoning Review

First Day Impressions

Well, much like almost any wrestling game on a Nintendo system, I got it around the first week or so.

I will say right off the back that I think this is a huge improvement over XIX, which I enjoyed a lot.

I don't know what it is exactly, but I think it's the little things that add up to the whole package.

Stuff such as weight detection, location specific damage, the momentum shift, and other small facets really add up fast.

The game to me, moves at about the same pace as XIX, but the wrestler's sell longer, and well damage shows visible wear on their body. You can't run completely when your legs are hurt, you will like run then stop, your head will hurt if you do any moves when your neck is injured, you will hold your arms and so on and so on.

Another small inclusion that wasn't in last year's game is KOs as well as interference. And those are pretty much self-explained.

Now the momentum shift, which is something entirely new to this game,, and any wrestling game to my knowledge. Is just what it says. When one wrestler gets beatdown badly, there is a chance to hit a "momentum" shift move, which turns the tide in your favor. The only one I've seen so far from Triple H and Eddie G were several low blows to the groin. There are others which i believe include a poke in the eye and dropkicks, and the RKO if I'm not mistaken.

The story mode IMO is vastly improved over the one off.. er wait XIX had none, so eh.

IT is pretty linear thus far the only choice I made was going to Raw or SmackDown, but it realy draws you in with scripted events, atleast the feuds always make sense.. I hope.

~Edit~
I may as well post my grievances with the game as well.

First and foremost:
the limited roster. Now I don't particurly care for JBL, Dudleyz and some of the other omissions in the game, and wouldn't really care either way since I won't pick em, but it does hurt story mode. Since you have a limited number of oppenents. I mean think about it, about 30 in total, split 15/15 between brands. And you got a story mode where you will be seeing the same faces over and over. Sure it builds story, which is cool. But how many times do I need to fight a Basham? or better yet lance Storm who've I've fought since I was on Heat?

The background music, either good or bad depending on your taste. I don't mind the songs that mend into the background, but there are some so loud, it takes over the match. And well the selection was ok. I didn't really mind the made up music they had before though.

Some of the collision is still off. You can run right past a person and try and clothesline them and somehow miss em. Also the mysterious apron is still around, you can slam an oppenent into it and well, they will float right through tot he floor. Also, I only noticed this with the Throwback, but if you do it near enough to the announce table, he jumps high enough to somehow land on the table and till drop the oppenent. don't ask me how.

For those who are wondering, the pinball collision is till in, it's not as bad as before. Since you basically have to be in the route of the move. Like say a foot nails you on the head or something.
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Last edited by BreakABone : 09-01-2004 at 12:53 AM.
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