Here's a note for those of you concerned about graphics:
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In a game filled with so much to do, it almost seems an insult to discuss how it looks. There have been some rumblings to suggest that the game is looking worse over time. Let me allay your fears. Fable looks great. It is not the best looking game on the Xbox, but at the same time the production design speaks of a focused team with a vision of how their world should look. There is consistency and vibrancy in every item and person in the world. Character models are detailed and animate superbly, even during the fast-paced battle sequences. There is no slowdown evident in the near-final release candidate we played, and despite the massive scale of the world, there's no popup either.
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And here is their final word:
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When the game was first announced, Molyneux predicted that Project Ego (as it was titled back then) would be the best RPG ever made. What we have seen and played would have us thinking along the same lines. Fable is huge, gorgeous and a joy to play. There is a distinct disparity between story-centric and gameplay-centric titles, and Fable seems to be in a unique position of being able to cover both approaches. Certainly, it's one of the most ambitious titles of this or any other generation of videogames. But it's much more than that. Fable is a sterling example of the best that videogames have to offer, and come autumn, it will be responsible for turning millions of gamers into something more - heroes.
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One month is too long to wait.
