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Re: Ginormous Fable Preview
Old 08-09-2004, 06:08 PM   #2
Professor S
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Default Re: Ginormous Fable Preview

This is just awesome:

Quote:
With the progression of videogame technology, one of the most important and unseen areas of advancements has been in artificial intelligence. Fable has five AI systems running simultaneously, governing the world and its economy, non-player characters and their relationships with you, and enemy monsters. The malleability of these was ably demonstrated during quality control by a teenage tester at Lionhead who sought to determine the depth of the economic system. He moved into a town, and subsequently went on to kill every resident. This caused a severe drop in property prices, which he took advantage of to buy up every building in town. Once people started to move back in, he - as sole landlord for the entire village - simply raised the rent on all his property and proceeded to make a fortune. Albion - the setting for Fable - is imbued with a full economic system, and this is just an example of what's possible. Only your lack of imagination will anchor you down.
As is this, but I already knew this. Its just nice to see it still made the game.

Quote:
There are more than fifty different weapon types. Of these, bows deserve special mention, as they are an integral secondary weapon for long-range attacks. The left analog stick is used to aim, and the strength of the shot is determined by how far you pull back the arrow using a face button. Your weapons have another, more visible effect too. Wielding large swords requires more strength, and the more you fling around your mighty blade, the stronger - statistically and visually - you'll become.
This also has a couple of nice tidbits in it.

Quote:
What's more impressive is that each of the 22,000 lines that make up Fable's script is fully voiced. While it's fairly common these days for a game to have voice acting, most of them only take around ten hours to compete. Fable, on the other hand, clocks in at an impressive 20-30 hours, and that's if you ignore every non-essential facet of the story and speed your way through as fast as you can. Surprisingly, British voice actors have been used throughout. While this would seem fairly obvious, considering the birthplace of the game, it's still an impressive leap of faith on the part of the developer in an industry currently dominated by North America. Despite the paucity of big-name talent, the quality is impeccable and complements the detailed script to a T.
I haven't finished reading it yet so if I find anything else of note, I'll pst it. Nice find Ace!
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