I know many of us might be disenfranchised when it comes to wrestling games, as most of the modern games released have ranged from average to poor. If you're anything like me, everytime you pick up a wrestling game, part of of you longs for the old days of No Mercy and the N64 grapplers that we grew up knowing and loving.
Well I just took a look at the interview with the Day of Reckoning devopers, and there might be hope for us afterall:
Quote:
IGN: What play style does the game employ? How does the grappling system work?
Kendall Boyd: This is a simulation wrestling experience. Smackdown vs. Raw is the quicker paced game, while we are trying to capture the feel of the N64 days. I've heard so many people pick this up and say, "This is like a modern day No Mercy or WrestleMania 2000."
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What? A wrestling simulation? Just like every GOOD wrestling game has ever been? Wow, what a monumental idea!!!!
Truthfully, this game is looking to be great. Yukes has always been great at making incredibly deep CAW engines (including the most important area: tons of moves), and now we can only hope that they go through with the simulation experience that they are promising.
*keeps his fingers crossed*