Quote:
Originally Posted by tarakan69
I just don't see the potential in the second screen.
Touchscreen could be used for an inventory in a game, but outside that I can't imagine.
Also I can't see it as a valid control system, for anything that requires fast reaction.
It can serve as a map, or guide, or a display of statistics. I personally don't view that as anything special.
A gimmick really.
We must not forget Nintendo will probably next year showcase the GBA 2. DS is just a spin-off but the comparisons are valid.
No mater what the public will still percieve the DS as GBA's successor.
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Well, that's if you think simple about it. I'm no game developer, I got no clue what they are thinking, but here are a few ideas.
In a RTS game, you could have one screen (most likely the touch screen) focused on one of your units so you can keep an eye on development as you set up elsewhere.
In adventure games, it could be used in a sort of overground/underground type way. Imagine a boss battle where you had to duck underground, then you could see if the boss was nearby on the second screen.
It would be interesting if like in a Mario game you went into a pipe and that dropped him in a second screen, then they can show how far apart you went in the level on the top screen.
In pinball, it could be used as a second tier in case you fall off the first level, you could reach the 2nd one or something.
And remember it's still possible for one screen to display 3D and the other 2D, I'm sure that opens up some dimensions of gameplay, even if just cosmetic.