View Single Post

Old 03-02-2002, 01:17 PM   #33
BreakABone
Living Legend
 
BreakABone's Avatar
 
BreakABone is offline
Location: Resident of Alfred.. Yes the town named after Batman's butler
Now Playing:
Posts: 10,317
Default

Quote:
Originally posted by Angrist
Okay, graphics aren't the most important thing... but giving a Cube game N64/Dreamcast graphics??
The whole graphics thing turns over for me with comments like this:

Quote:
The clip of Mario Sunshine showed everyone's favorite plumber going through a variety of environments, including some of those seen in the clip of the game shown at Space World. We were able to get a better look at Mario's water cannon as he wielded it to clear dark ooze out of his way, though the dark matter was out of place in the brightly colored world, which bore a close resemblance to certain areas in Mario 64. We caught glimpses of gameplay that mixed old and new elements together: Mario climbed on a fence and reached a square that flipped the side he was climbing on, he walked on a tightrope, and he clung to a tightrope and sprayed water from his cannon as he spun on it. We also saw Mario blast a foe with water, which didn't appear to have any effect. We saw a few battles with larger enemies that looked like exaggerated sea life--a shellfish-like creature and an octopus. Overall, the game looked very clean, following the art and style of Super Mario 64 while increasing the detail on the characters.
The first is taken from GameSpot's impressions of the video shown.


Quote:
GS: What are your goals with Mario Sunshine? How do you go about developing a game to follow in the footsteps of Mario 64, given that game's profound impact on 3D gaming?

SM: Actually, at this time, we're on this media tour showing the game to people, but we're not really talking in too much detail about the contents of the game. [laughs] It's true that Mario 64 really was a very, very innovative game when it came to the execution of action in a 3D world. So really what we see Mario Sunshine as being is kind of a continuation and expansion of Mario 64. So while we're working with this idea of maintaining the same system and style of gameplay as Mario 64, the director is really trying to add new elements. I mean, you see in the video that Mario is now carrying a water cannon, and that's going to play a role in the game. But he has so many ideas and so many things that he wants to implement into the game that it would take a very, very long time to get them all in there, so we're at a point where I've kind of stopped him and said, "You know it's OK if the game is more like Mario 64." But I think you are going to see that there are a lot of other things that have kind of been piled in there to help round out the game, and it's going to be something for everyone to look forward to.

GS: Can you tell me anything else about Mario Sunshine?
SM: I think, for the most part, I've said all the things I can say about it. [laughs]
The second an interview with Shiggy.

Sounds like the game will not be as one dimensional as Luigi
__________________

Dyne on Canada's favorite pasttime,
Quote:
I loved ramming into animals as they ran away
  Reply With Quote