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Re: What's eating at Nintendo?
Old 11-14-2003, 02:29 PM   #21
Xantar
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Default Re: What's eating at Nintendo?

Quote:
Originally Posted by Morpheus1
That is the reason I feel N64 was better. Name a great Gamecube game that is exclusive and that didn't borrow the gameplay mechanics or style from a game that was released before on N64 (or Psx, or Dreamcast). Name a game on Gamecube that raised the standards for the whole industry or what a game should look and play like. The only games I can think of off the top of my head are Eternal Darkness, Metriod Prime, Animal Crossing, and Super Monkey Ball. The list for N64 at it's time is much longer.

What makes a game or a system great is offering gameplay experiences that are new, fresh, and original. So far, gamecube has failed at this.
Ok, if that's your standard for judging which console is better, you're welcome to that opinion. However, taken side-by-side I would still take the GameCube. I simply recognize that the time when a game could set standards for an entire industry is mostly gone. Developers have figured out how to do 3-D gaming. Now they can come up with other ideas like sanity effects, open worlds, branching storylines etc., but none of those are innovations that videogames everywhere are going to have to adopt. You can't always get Z-targeting.

Besides, like I said, are a few revolutionary games enough to support a system especially in comparison to a console that has had worthwhile games nearly every month? There's a difference between an important console and a good console. Why worry so much about the effect that a particular game is going to have on the industry? You can recognize and praise a developer for that, but in the end, if you're having lots of fun, what does it matter?
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