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MegaMan Network Transmission
![]() After a successful stint on the Ps2 and GBA, MegaMan returns to a Nintendo home console. (Well depends on if you count MegaMan 64 as a traditionally game) Instead of reviving the original MegaMan series or the X series which seems to be PS2 exclusive, Capcom has decided to expand the Battle Network series on a home console. From Capcom: Quote:
And for those who have never had the honor of playing MEgaMan Battle Network, MegaMAn isn't really a person or a hero as he is more a computer program, er pet I think the game deems them. Lan is MegaMAn's human master so he exists in the real world while MegaMan exists in the cyber plane, they are able to communicate with each other and whatnot. Unlike the Battle Network series, Network Transmission doesn't feature control of Lan instead you control MegaMan throughout the whole game, and get tips and information from Lan as you travel. Quote:
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Much like the GBA counterpart, some of the enemies in the game are from prior games, even though, technically, they can't be one and the same since the original MegaMan doesn't take place within the computer. ![]() ![]() ![]() |
I like the graphic style. Looks great.
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I absolutely love the fluidity of the game itself. It rocks.
So.. I've been told it has hookups with MMB3 blue and white. If it's inbetween 1 and 2, how does that work? Dunno.. |
Here is some more information regarding the battle chips and other elements borrowed from the Battle Network series.
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Looks like they completley copied Wind Waker's art style. :unsure:
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Actually, it looks closer to a Kirby game.
Wind Waker was not the beginning of cel-shading. |
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Yeah, 'cause Zelda is the first game to be cel-shaded and all.... [/sarcasm] *shrugs and walks away* |
Well, had Wind Waker not been designed with the cel shade art style, I seriously doubt all these other cel-shaded games being released would have been cel shaded. I just find it kind of comical.
It's like Pokémon. Soon after we have Digimon, Yu-Gi-Oh, Card Captors, etc. Do you really believe it was just coincidence that those came out shortly after Pokémon? |
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Its not Zelda they're copying. Cel-shading is a big thing right now. There are tons of games that are cel-shaded, and I'm sure the decision to make those games cel-shaded had nothing to do with Zelda. If you've played either of the Megaman Battle Network games on the GBA, you'll notice that they look like an anime. Like a cartoon. It only makes sense that a sequel on a console like the GCN be cel-shaded. Besides, if anybody is ripping anybody off with cel-shading, its everybody (including Zelda) ripping off Jet Grind Radio for the DC. We have that game and suddenly it seems like not a day goes by without hearing about some new cel-shaded game (whether it makes sense for the game to be cel-shaded or not). *shrugs and walks away* |
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"Hey, I may not be Miyamoto, and I may not have a game as great as Zelda, but I can sure as hell copy their art style, and if it's working for Zelda, I'll make it work for my game too." - A Fictional Quote Made by Some Company Head of Another Game Who Has "Coincidently" Released a Cel Shaded Game at The Same Time ;) |
While JGR may not have started the craze, neither did Zelda. Do you really think that with all the bad media Zelda was getting when it was first revealed as cel-shaded that companies would suddenly decide it would be a good idea to make cel-shaded games as well? Its not that Zelda started the trend, it just jumped on the wagon as the craze was really starting to catch on and other cel-shaded games were being released.
*shrugs and walks away* |
I think just the fact that Wind Waker was something different is what encouraged other companies to follow. It may have not initially received positive feedback, but it certainly stood out. By different, I mean not the typical surreal 3D/2D games. To true-to-heart fans, it doesn't matter how Zelda looks, they're still going to get it. And even non Zelda fans are praising the game's "seamless and fluid animation" now. And it's marketers' jobs to foresight these things before they're realized by the public. And that's why you see "out of thin air" all these cel shaded games following Wind Waker.
If you can't beat the competiton, follow it. :) |
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