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ts2 no hands ?!?!?!?!?!?!
I haven't played the game as yet but from the clips iv seen I got one question where are the hands? i'm sure its a great game but for the best of todays next gen systems ..come on . then there's the 007 style reloading scenes wats up wid that ...
:confused: i'm sure from the sweet ratings its been getting its a kick ass game but I think they could have thew in a couple of hands and nice reloading animations |
wait...
You're saying the fact that not having a pair of hands showing the weapons being reloaded will somehow detract from this game? .............................morons |
Be easy, Stonecutter
I think dwelzy was more implying that it would be real neat, and there no reasons why a first person shooter shouldn't have it. Of course, the developer recently said it'd be waay too much hads to model in the game due to all the characters. However Perfect Dark remedied that lovely by using the same hand model for each character. You hardly ever noticed while playing, but you sure as heck noticed those wicked animations. ;) I think it adds to the feel of the game too. No one can tell me it wouldnt' be kick ass to have some cool perfect dark style reload animations. That kinda stuff makes everything seem much more realistic and action pack. Afterall, at the basis of the game lies GUNPLAY; slappling slugs down a shotgun chamber, pumping it after each heated blast... yummy, I like!! Kinda makes it all worthwhile :D It does kinda suck that I'll have none of that in TS2, after playing so much PD multiplayer, that's ONE thing I KNOW I'd be complaining about. |
2 reasons:
1. Too many chacacters to model hands for. (Though they could have done what Rare did with PD). 2. Keep frame rate at a very near rock solid 60. (Also in 4 player). |
60fps is great and all, but As long as te hands don't dip it below 30 I see no reason to not have them.
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i beat the game and i never even noticed this, too busy worrying about shooting that monkey in the Aztec level, friggin bastard
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It's not just the "no hands" thing. Am I the only here that got too accustom to all the neat reload animations in games like PD? :confused:
It's sort of a backward step not having such neat "enhancements." That said, the game sounds like it did took a step forward in numerous other areas though. |
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Some people argue that 30FPS is still good and you can't tell the difference between that and 60... and while 30 is still good, you CAN tell the difference (or at least I can) ESPECIALLY when the framerate is jumping from one thing to another... And when framerates jump around, it gets a bit annoying... Sure GTA3's framerate blew and it wasn't steady at all and such, but... well that game's just special... :sneaky: |
I agree with D-Real... seeing the weapon just feels natural to me... when it's not shown the game doesn't feel right.
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If you didn't notice, when a developer sais game runs at "30fps" they are talking max speed. There is no (3d) game ever made that just didn't have a drop in frame rate at any point in the game. If a game stays at 30 or above (NEVER below 30) the human eye can't detect the difference between it and 60fps. Unless you are some type of Ailen.... :hmm: |
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And I can tell the difference... unless maybe when I play a game that says it's running at 30FPS, it's really playing a little less than that, and when it's 60FPS it's really a little more than that ;) As for games that have never had drops, I'm sure there have been some before... Or at least RARELY had a drop in framerates... and I'd rather have solid 30FPS or solid 60FPS... not jumping from in between the two, especially in a fast-paced First Person Shooter... cuz it can really throw you off... |
*remembers the explosions in GE* :)
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I never get a framerate drop when playing Quake 2 on my computer. I have the 3d card set to 60Hz, so it's constantly at a maximum/minimum of 60fps in Quake 2. Considering I got ridiculously high 'potential' framerates in that /timedemo mode, I think it could even handle 120 fps no problem, but my monitor makes annoying high pitched sounds at anything over 80Hz...
Edit: Just for everyone's benefit, I did a little test. In Quake 2, I bound the key "T" to "cl_maxfps 30", and "Y" to "cl_maxfps 60" (I think the default was 1000, but considering I wasn't going over 60 anyway due to various settings, 60 would do). I was walking around aimlessly pressing T and Y at random intervals, and marvelling at the difference between 30fps and 60fps. It's quite considerable! |
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