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gekko's Guide to NWN Part 1
Ahem. Since very few of you seem to know what NWN is, and we got 17 days to kill before we can play it, I've decided to write a guide to NWN. My hopes is that by June 18 you can pick up the game, and have some understanding of what you're doing, how the game works, and you'll be ready to play without asking 5 million questions. With that being said, I'll begin writing. Feel free to reply and discuss this, as I'll create a new thread for every part I write, and It won't get in the way. Most of this stuff can easily be found at the NWN site, but it's like 30 pages, and a lot of people don't want to dive right in. So I'm trying to spread it out.
----------------------------------------------------- Basic Terminology
Dungeons & Dragons 3rd Edition Neverwinter Nights follows the Dungeons and Dragons 3rd edition ruleset. Dungeons and Dragons has been around for a while, and NWN follows the 3rd edition of the rules. It really doesn't matter if you've never played D&D before, or if you have no clue what the previous rules said. Basically, you'll be able to play NWN just fine without it. Character Creation You'll begin by creating a character. I wouldn't recommend picking something that you have no interest in, pick one that suits your style more. However, you can make your character unique. If you think of a Knight, you always think of a fighter. However, in NWN, you can make your character unique, like have a Knight who's skilled in magic. Be unique, it's a fantasy world. Abilities Before choosing a race for your character, you need to understand the basic abilities that each character has. These abilities affect how your character performs in the NWN world
![]() The first column is the actual ability scores, and the 2nd column are the modifiers gained for that ability score. Ex. 16 Dex has a modifier of 3. Hit Points Hit points (hp) is the amount of damage your character can take until his is dead. If you have 20 HP, and get hit with an arrow and it takes 10HP, you have 10HP left. Get hit with another, and you're dead. Simple RPG stuff. However, builders can chage that rule in their module to standard 3rd Edition D&D rules which are you become unconcious at 0, and lose 1 HP per round for 10 rounds to which point your HP is -10HP, and you're dead. I don't really get that, so if someone is a D&D fan, can you please explain more? HP isn't just health, it also has to be with intelligence. At level 1, your character is pretty dumb. But at level 20, he's much smarter. So if your level 20 character gets hit with 10 arrows, they aren't just sticking out of his body but he's sucking it up. It means he is smarter, and avoided getting hit in critical areas. That's all for part 1. Part 2 becomes more confusing, so I won't hit you with it today. But just remember, understand it now, and you'll be playing more on June 18th. |
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