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Is Call of Duty an "un-game"?
This is something been reading this morning, and I really loathe the argument of trying to deter any game as a "lesser" product, but just found this funny since 3 sites are apparently taking part in the debate.
http://www.rockpapershotgun.com/2011...single-player/ The original article that started it all Quote:
Kotaku/EDGE follow-up Quote:
The follow-up response from original writer Quote:
http://www.destructoid.com/call-of-d...l-216580.phtml This seems to be more of a critique of his article than a defense though. |
Re: Is Call of Duty an "un-game"?
I think this just goes to show that there wasn't enough time to build a proper campaign in Modern Warfare 3. They had to cut corners and do things like have you sitting in a passenger seat shooting a turret for the majority of the campaign. They basically turned it into a rail shooter, from what I hear.
Now, that doesn't make it an "un-game"...rail shooters are still games, but it is different, and not as fun as what we had in the past. |
Re: Is Call of Duty an "un-game"?
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Seems like more than enough time when you consider already have an engine in place. |
Re: Is Call of Duty an "un-game"?
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Re: Is Call of Duty an "un-game"?
How is this anything new? Medal of Honor has been pulling this schtick for many years. These rail sequences and "following commands" are all part of war games.
90% of shooters are linear, so any criticisms about linearity are immediately questionable. I take offense that reviewers are just now noticing this. All things considered, if you wanted to make this criticism, it would have been more valid 4 or 5 years ago when I started complaining about it. :hmm: Also, that Destructoid response doesn't really argue anything overly substantial. |
Re: Is Call of Duty an "un-game"?
I think the big thing about MW3 is that you are in even less control of your character than normal. Evidently you spend the majority of the game sitting behind a turret while the game drives you around.
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Re: Is Call of Duty an "un-game"?
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For fucks' sake, following commands is the main part of actual war. :lolz: I disagree with the tards who wrote those articles for that one reason. If anything, a war game where the playable character is the sole hero of an entire war, (The Medal of Honor games used to be like that. One man vs. Nazi Germany) and it was so unrealistic. If anything the fact that the playable character isn't ever at the direct forefront and is just following orders the whole time makes it feel more realistic. There are a far greater number of troops receiving orders than giving them. And even when someones giving orders, chances are he was ordered to give those orders; so in essence, he too is only following orders. |
Re: Is Call of Duty an "un-game"?
This seems timely. From Reddit's front page:
![]() Destructoid has undoubtedly gone downhill, but yeah. Between this and the Zelda-Gamespot controversy, I think reviewers better start checking their shit. Or maybe do away with the number scores. This criticism is poor, btw: Quote:
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Re: Is Call of Duty an "un-game"?
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Its linearity in the strictest sense of the word, but also takes away any real player input into the game. As Vamp says, at that point it might as well be a rail shooter. Quote:
Honestly, perhaps they noticed it then and didn't have a problem with it then. As you said its been 4-5 years, with the same formula (and a formula that has been applied to dozens of games since then). Maybe, they are finally getting tired of it. The alternative could be that this guy didn't review Modern Warfare and he had issues with it then and never got to discuss it. He mentioned he never finished Modern Warfare 2. I feel, it was a similar situation to Uncharted 3, which has been getting a lot of negative feedback even though it really doesn't do anything radically different than the first two, but after 3 games, folks notice the kink in the armor more. Quote:
While it may be unrealistic to be a one man army, it does make for a more compelling and personal experience instead of being a sidekick in your own adventures. Quote:
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Re: Is Call of Duty an "un-game"?
I konw what the Jimquisition's next topic is going to be.
ROFLMAO, almost literally. :lolz: |
Re: Is Call of Duty an "un-game"?
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Oddly enough, Return to Castle Wolfenstein which was based off a heavily modified Quake 3 engine had incredible multiplayer via Enemy Territory. That game is still played today, and features very complex and integrated teamwork scenarios. Obviously influenced by Tribes and other heavy multiplalyer shooters like Team Fortress (Quake 2 Team Fortress...). I would guess Call of Duty was the next big step forward for cinematic war shooters...and it had multiplayer. Guess what? Call of Duty was based on the Quake 3 engine. :lolz: :lolz: :lolz: :lolz: After that though.... Quote:
Half-Life. Quake. Doom. NOLF. Red Faction. FEAR. Far Cry. All one man army games with awesome single player. Games like Halo? I'd rather do co-op than play alone. Quote:
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Re: Is Call of Duty an "un-game"?
I'm gonna go back to my library analogy, because it seems like that's where we are at.
Video games are the new books, and we just happened to see the birth of the phenomenon. So now instead of reading the next Hardy Boys sequel or the next Redwall...and mind you, all these sequels have similar formulas....we will play the next Modern Warfare title or the next Zelda package. Everyone has their favorite series because we all have established history's with video games. So reviews are either going to go away...or the industry needs to curb the sequel madness. |
Re: Is Call of Duty an "un-game"?
I sometimes wonder what the purpose is behind writing these articles. Are these simply people playing devil's advocate because hating on anything overly successful is going to make you a cool kid on the internet? Are they simply looking to stir up discussion and draw traffic? Do they honestly believe what they are saying? This article seems like a cry for attention to me.
It's not really a thoughtful critique, just a rant about COD being a linear game, which isn't exactly a negative thing. Games are about fun, and what that means varies for difficult games. In the case of COD, it's pretty necessary for the game to be linear to create the experience they are going for. If there's any doubt to whether it's fun, look at the sales numbers. |
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