Quote:
Originally posted by Bond
I don't understand how it is weird... I mean if someone played a FPS first on Xbox and then played it on the PC with a keyboard and mouse then it would be weird to them, or vias versa. If the game was ment to be played on the computer then it should be played on the computer. But if the developers can re-tool some parts of the game to take advantage of a console controller or make it exclusive for a console then I see no problem in it.
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Well let's put it this way, first time someone tries the keyboard/mouse setup, they suck major ass at it. But the more you play, the faster you master it.
FPS, or rather, PC FPS are meant for a keyboard and mouse. The mouse allows you to look, but more importantly, you can look quickly, so that you actually turn around. You can also move your crosshair to a presice location quickly, and easily. The keyboard allows you to easily move forward and backward, and strafe. You can also jump with ease, toggle commands (sprint for example), easily hit another key to croutch, tilt to the side, lay down, etc. It also allows you to assign keys to quickly switch to your best weapon, and commonly used items like the translocator for UT. All of this without ever moving your hand, all mid-game.
Now on a console, it's different. Like Halo, turning the joystick to look is much slower, and hard to control. If you want to aim at something, it's hard to hit it exactly, because the precision isn't there. And if you want to be precise, it's slow because no one can quickly move the joystick left 25% of the way. Then both thumbs are used up, and all you have are pushing the sticks, and the shoulder buttons to help you out. So really, you don't have nearly the options that you can have with the keyboard, but more importantly, you can't quickly move around and precisely aim. You also can't run in circles jumping and costantly adjusting your aim. And think of sniping from an elevated position in Unreal. On the PC you just drag your mouse along and follow their movement. On a controller, that's hard. You kinda gotta keep taping the joystick, hoping to score a hit.
Now Halo used some correction. The game seems pretty slow, not nearly as fast-paced as a PC FPS like UT or Q3A. They also allow you to completly miss the guy and still score a hit. But you still can't run and jump in circles without extra hands. Games like GoldenEye are also slow, and have a lot of auto aim correction because of this. But Xbox seems to be getting PC games, not console-exclusive games. Unreal, Ghost Recon, Raven Shield, Splinter Cell, Halo, and Counter-Strike are all PC games. All have better control when using a keyboard and mouse.
If PC and Xbox Halo are allowed to play together, the Xbox players will get killed, even the best ones. If there was a nationwide Xbox Halo tournament, and I played the winner after playing Halo for 30 minutes to get used to the weapons and stuff, I would beat him, hands down, not even a close match. There's that much of a difference. Ask anyone who plays Q3A or UT online a lot, you can't possibly simulate that with a controller, period. It's not even close. Slower, more tactical-based games are better off, still not good. But Unreal is meant to be a fast game. First 100 times you play online you spend learning to play at that speed.
I have nothing against Xbox having these games. Granted they will always be better on PC for various reasons, I'd love to kick Sir Bond's ass in Unreal Championship, but Microsoft needs to realize that there's a need for a keyboard and mouse, for games, and for chatting. Headsets work during games, but not for public chats, or setting up game rooms, sending your friends messages, etc.
It just pisses me off that they don't release one. I've asked Xbox fans, and the best answer I've gotten is they don't want Xbox to be called a PC. Never stopped Nintendo from making Animal Crossing. Hell, DC ran Windows CE and had em, never was called anything but a l33t gaming machine.