![]() |
Counter-Strike, Ninja Gaiden and another Halo
http://xbox.ign.com/articles/360/360059p1.html
Quote:
the next version of a game that rhymes with J-Lo and is made by Bungie (online with Xbox Live) Ninja Gaiden Half Life: Counter-Strike (online Xbox Live) Psychonauts Blinx: The Timesweeper Star Wars Knights of the Old Republic Tork Midtown Madness 3 (online with Xbox Live) Phantasy Star Online (online with Xbox Live) Splinter Cell Project Ego Star Wars Galaxies Brute Force MechAssault Dead to Rights Crimson Skies: High Road to Revenge Dead or Alive Extreme Volleyball Tao Feng: Fist of the Lotus Steel Battallion Panzer Dragoon Project Gotham Racing (online with Xbox Live) Amped (online with Xbox Live) Rallisport Challenge (online with Xbox Live) NBA Inside Drive 2003 NFL Fever 2003 Quantum RedShift ToeJam & Earl 3 Turok Evolution Mortal Kombat: Deadly Alliance Kakuto Chojin |
Xbox Live News
Well, this is from MS homepage. I don't know if it will be updated tomorrow or if it's up now found it at another forum.
Quote:
|
Quote:
|
Gee, where's Gekko to talk about how much XBox's online plans suck now?:D
Thats what happens when you talk about something you don't know about yet, you end up looking foolish. |
Capcom has just revealed their line up:
PlayStation 2: Onimusha 2 August 27, 2002 Auto Modellista winter 2002 Jojo's Bizarre Adventure October 2002 Devil May Cry 2 winter 2002 Red Dead Revolver winter release 2002 Catan fall 2002 Clocktower 3 winter 2002 Marvel Vs. Capcom 2 PS2 and Xbox fall 2002 Breath of Fire winter 2002 Dino Stalker August 2002 Xbox: Steel Battalion in XBOX winter 2002 Marvel Vs. Capcom 2 -- fall 2002 PC: Catan fall 2002 Mega Man X5 -- fall Mega Man Legends 2 -- fall Dino Crisis 2 -- -- fall Breath of Fire IV -- fall Game Boy Advance: Super Ghouls and Ghosts Street Fighter 3 Alpha Mega Man Zero Mega Man Battle Network 2 GameCube: Capcom vs. SNK 2: EO [extreme offense] fall 2002 Resident Evil 2 Resident Evil 3: Nemesis Well, basically the most support for the Playstation 2, followed by the GameCube. But at least two titles for the Xbox. |
Well here are some screens from the new games
ToaFeng ![]() Blinx ![]() Tork ![]() |
Quote:
Price wise, it's a good deal. But the rest of it suck. A new Halo this fall? I sure hope it's just Halo with online abilities. I'd hate to see Microsoft force Bungie into rushing their games and ruining their quality reputation they've developed over the years. As for the game lineup, far from impressed. A new Halo, umm... eww? It sucks on Xbox as is, don't need another one. what they need to do is bring it back to PC where it belongs, and that will have online support anyway... for free! Unreal Championship, Ghost Recon, Half-Life, and others fall into this same category. NFL Fever 2003, don't get me wrong, but I'd rather play Tecmo superbowl. I'd even take Madden over this game. PGR? Wasn't a big fan. Amped? Sucky. I don't just want stupid little remakes of all Xbox's launch games, I want some new stuff. And considering this IS E3, I'm hoping to hear some. Don't get me wrong, I love online gaming, I just want someone to do it right. And where is my keyboard Mr. Gates? huh? :mad: Actually right now, I'm a little more impressed with PS2's online plan. |
Quote:
2. Bungie has been working on a mysterious title for a little over two years now, it will probably be the Halo online 'sequel.' Also, here is some new information on Microsoft's online plan: http://xbox.ign.com/articles/360/360183p1.html "The driving force behind Xbox Live, the online gaming service by Microsoft unveiled at the company's E3 Press Conference, is getting gamers online as quickly and easily as possible. For an initial price of $49.99 this fall, gamers can purchase an Xbox Live Starter Kit, a pack that comes loaded with the Xbox Voice Communicator peripheral and a disc of Xbox Live software that will bring all of the online gaming hardware already built into the Xbox screaming to life. That $50 will get you 12 months of service, but Microsoft hasn't announced any renewal plans beyond the first year. But the company internally is close to maintaining a $9.95 per month value for the service. The potential for all kinds of soft bundles and other subscription packages with broadband service providers is tremendous, but Microsoft has held back on any such announcements. Xbox General Manager J Allard stopped short of picking a specific launch date for Xbox Live, instead opting for the solidly vague "Fall" window as the arrival time for XBL. One solid piece of information that gamers can look forward to was the list of first party Xbox Live launch titles they'll have whenever that "Fall" launch rolls around: Unreal Championship Phantasy Star Online NFL Fever 2003 MechAssault Whacked! Midtown Madness 3 Microsoft is counting on many more Xbox Live titles from third party companies during the launch window of the service, this distinguished list includes: ToeJam & Earl 3: All Funked Up Ghost Recon Shayde: Monsters vs. Humans NFL 2K3 Rayman Arena Armada 2 NCAA College Basketball 2K3 Rainbow Six: Ravens Shield Tetris Worlds Timesplitters 2 Lamborghini MX Superfly XIII NBA 2K3 Counter-Strike Star Wars Galaxies The list of Xbox Live titles expands to include new online versions of previously released games including Halo, Project Gotham, Amped and Rallisport Challenge. These games are still being referred to by the original names but will be reworked in some way to include and online component of one kind or another. How it will work Simplicity is the key to Xbox Live. Microsoft is building the entire infrastructure for its online network from scratch to make sure it has the security, reliability and functionality that the Xbox's forefathers envisioned when the system was built. Allard estimated that MS spent roughly $50 per console on hardware and pre-programming that will be used for Xbox Live. That is, every gamer out there with an Xbox is already holding all of the technology necessary for online gaming, it's just remained dormant all this time. The Xbox Live Starter Kit disc will come with software that will activate all of those high tech innards of the Xbox in addition to taking user information such as credit card info, demographic data and the all important user ID. You'll need to have an active, paid for broadband account with some provider before launching Xbox Live since all of the registration is done online. Your user ID will be stuck with you and your account for life so choose your name wisely. You choose your password by hitting button pushes and trigger pulls on your Xbox controller. This is just one part of the "military grade" security Xbox Live is incorporating. Once your credit card info has been transmitted and charged and your account is activated, your user ID is locked onto the Xbox that created it and it can only be activated by the user and his or her unique password combo. The only way you can go on Xbox Live from another Xbox is by way of (drumroll please) the memory unit. The 8MB memory unit can save your Xbox Live user ID so that you can transport it to a friend's house for a little online double teaming. In addition to a single unique user ID, which allows for ultra secure gaming, playing an Xbox Live game will have another important defining feature. There will be no keyboard and every single Xbox Live game, every title mentioned above, will have voice communication capabilities by definition. The Voice Communicator fits in the top slot on the Xbox controller, and in the top slot only. The sound processing is clear enough to compare favorably to the sound you might hear on mobile phone using a hands free set. Only voices of other players can be heard over the headset, all in-game music and sound effects will still come from whatever speakers you happen to be using. In Microsoft's efforts to create a "global couch" making new friends, finding the ones you have and interacting with them is a huge focus for Xbox Live. Matchmaking comes in two varieties. Opti-Match helps you find people of your same skill level, playing the same game as you and on a connection that's suitable for steady game play. The concept of gamers balancing ping and pushing the limits of fluidity is supposed to go out the window with Xbox Live. In theory, when gamers are looking for new opponents online, they won't even see, and hence won't have to be bothered with, gamers who have too much lag for a smooth gaming experience. Quick Match is the opposite, it simply brings up the first online gaming server with an available opening as soon as you've finished selecting your character, team or car and if you say "yes" away you go. Your user ID also tracks your stats in your games and can be expanded to include your gaming profile so that your favorite team or car or character will automatically be selected when you power up an Xbox Live game and logon. The stat tracking should be implemented at launch and will be a key factor in matchmaking. If you're a veteran Ghost Recon player with hundreds of kills under your belt, you simply won't be able to invade a game with a bunch of newbies with the idea of slaughtering at will to boost your stats even more. Your Ghost Recon gaming data is stored on your user ID on your Xbox which is read by the gaming server at the Xbox Live data center when you log on so you can't "fake" it and pretend you're a sucky player. If you're going to be attacking games full of newbies or if you're a rookie trying to hang with veterans it will have to be done via the buddy list. Meaning you'll have to make friends with a bunch of people out of your league and convince them to let you into their game. Fat chance of that happening. Friend tracking is the other half of creating that online community. This will function more or less like an instant messenger buddy list so that you'll instantly be able to see that your friends are online and what game they're playing. You'll be able to send them an instant message for the purposes of inviting them to play a game. Your friend then has the option of replying positively to your message in which case he or she has to pop out whatever disc he or she is playing and put in the disc of the game that you're playing. Or you can simply tell your buddy to buzz off. The magic is that this is one area out of many where the Xbox Live team has set up things nice and stable the way the company wanted, but game developers will still have the freedom to implement their creativity in key areas. That is a game maker can do some creative things with the whole buddy tracking/interaction system so that rather than simply sending messages and responses, the player might be able to do something in the game that he's playing like call a timeout in a sports game or shoot a flare in an action game as a way of responding to their buddy's request for a game. Developers will determine just how massively multiplayer their Xbox Live titles will be. The gaming servers are all controlled by Microsoft (and to some degree Sega with their crop of XBL games), so that the game creators simply have to request the bandwidth they'll need to get the desired result. NFL Fever can only support eight players on two Xboxes at the maximum and only when they're going to head to head. That is you in St. Louis can team up with your buddy in San Antonio to take on some schmuck in Santa Fe. If you and your friend want to beat up on Santa Fe, one of you is going to have to hop on a plane because cooperative gameplay in Fever can only be done with 1-4 players on one Xbox and opponent(s) on another. A game like Unreal Championship is going to have an entirely different set of rules and parameters as determined by the nature of online first person shooters." |
Ya, the userid thing is neat. Much rather have it similar to ICQ. Account numbers, use whatever username you want, even if it's taken.
But still, I want some better games and a keyboard. |
Gekko, do you still believe that Nintendo has the best chance of having great online play?
Cause I sure as hell dont... I think Sony and Microsoft are really trying to make a good online network, and that will result in a simply better online network. |
TimeSplitters 2 is exclusively online for PS2...
|
Quote:
I basically said MS and Sony's plans bite, and since nintendo is really the only one who hasn't formally announced plans, they're the only ones who have the chance to make a great network. As for what I think will happen, I think they'll both be done kinda as trials. they'll all have their advantages and disadvantages over the others. Right now there's some things i like on Ps2, others I like on Xbox. Nintendo will probably have something I like. I really doubt any of them will make me a happy man. DC did :D |
If you think that the XBox's online plans suck, than I honestly don't know what to say to that and I have no idea what you are expecting. The XBox is not a PC and has no plans on being one. You want a PC gaming experience online.
You have to look at this from a console perspective, not a PC perspective. The plan is simple, cheap and has good gaming support. Perfect for a gaming console's user base. |
You've obviously not spent much time playing DC online.
No keyboard = bad online gaming. No mouse = bad FPS and some RPGs. Microsoft is so worried about people calling it a PC they won't release the things that make online gaming fun. No matter how good the game is, I won't be playing any FPS online with a controller often, and I'll rarely play any other game without a keyboard. Sorry, but part of online gaming is chatting. And don't even get me started on how bad FPS are without the keyboard and mouse setup. |
Well, why don't we wait until it goes live and see? Right now we are both speculating onb something we have not experienced yet, so we might both be talking out of our asses.
|
All times are GMT -4. The time now is 04:21 PM. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
GameTavern