![]() |
Punch-Out Wii!
I figured, to start branching out from the other thread.
Few tidbits. -3 New Boxers or so -2 Player Versus mode, I believe. And new trailer http://www.dailymotion.com/video/x8r...ler_videogames |
Re: Punch-Out Wii!
you have no idea how much this means to me, punch out is like one of my top games eveeeeeeeeer, in fact i would dare to say its number 1.
|
Re: Punch-Out Wii!
I'm afraid the controls will suck. Fortunately there's always NES-style.
|
Re: Punch-Out Wii!
Quote:
Anyhow another option for controls it seems, and I'm curious how this works out. http://www.balanceboardblog.com/2009...i-balance.html Using the balance board, I assume to weave in and out and then wiimote for rights and chuck for lefts. |
Re: Punch-Out Wii!
Quote:
|
Re: Punch-Out Wii!
i dont have a balance board, its too gimmicky for me so far
|
Re: Punch-Out Wii!
http://wii.ign.com/articles/965/965798p1.html
IGN's hands-on with the game. It sounds like you may be able to unlock some of the other boxers or just a bad tease at the end. |
Re: Punch-Out Wii!
Things of note:
1. a. No M+ functionality 1. b. No 1-to-1 controls 2. a. Can be played with the Wiimote and nunchuck together 2. b. Punches using the Wiimote and nunchuck do not register speed/strength/direction -- they only substitute for button presses 3. a. Unplug the Nunchuck for standard NES type controls 3. b. left/right punches on the 1 and 2 buttons, left/right dodge on the left and right of the D-pad, and Super Punch on the A. To hit high, push up on the D-pad; to hit low, simply hit the punch buttons without a direction. To duck, it's a simple push down on the D-pad. 3. c. Nunchuck can be unplugged on the fly |
Re: Punch-Out Wii!
|
Re: Punch-Out Wii!
aw fuck mario is not the ref anymore... .and the action feels a LOT slower than previous games :(
|
Re: Punch-Out Wii!
![]() Control Scheme |
Re: Punch-Out Wii!
First look at the Head to Head mode, and Giga Mac. |
Re: Punch-Out Wii!
I just can't get excited for this game. Or for any other boxin game/film/etc.
|
Re: Punch-Out Wii!
- completing a circuit changes Little Mac’s outfit (green, to blue, to ect…)
- use all three stars at once for a triple star spinning uppercut - ring size/venue changes from circuit to circuit - Little Mac wears a helmet in the training session (details discussed earlier) - as mentioned before, there will be specific challenges in Exhibition mode Von Kaiser challenges: - Win the fight and land EVERY punch thrown - TKO Von Kaiser in under a minute - KO Von Kaiser with only 5 punches Glass Joe challenges: - knock him down three times, but let him win by decision - find the one-punch knockout - win a fight without dodging/blocking/ducking - camera zooms in as you beat up your opponent - pressing the minus button between rounds will regain health. This is allowed once per fight, you’ll see a visual confirmation of the button press when Doc Louis eats a chocolate bar - lose 100 times and earn the training helmet to make you invincible - you can also tap 1 and 2 to regain health after being knocked down - depleted heart meter means you can’t punch - special mode unlocked after you beat the game (details are secret) Like the challenges. |
Re: Punch-Out Wii!
Quote:
|
All times are GMT -4. The time now is 10:25 PM. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
GameTavern