GameTavern

GameTavern (http://www.gametavern.net/forums/index.php)
-   Video Gaming (http://www.gametavern.net/forums/forumdisplay.php?f=1)
-   -   Mario Kart WII Details (http://www.gametavern.net/forums/showthread.php?t=17701)

BreakABone 02-19-2008 04:23 PM

Mario Kart WII Details
 
Quote:

CONTROLS:

● Wii Remote
● Wii Remote + Nunchuk
● Classic controller
● GameCube controller

● Controller chosen is automatically detected
● Records saved with a icon indicating which control method was used

GAME MODES

● Grand Prix mode has 50, 100 and 150cc divisions
● 50cc is kart only; 100cc is bike only; 150cc is a mix of both

COURSES

● 16 classic courses including Peach Beach, Waluigi Stadium, Yoshi Falls, Delfino Square, Mario Raceway, Sherbet Land, Shy Guy Beach and Ghost Valley 2
● 16 new courses including Luigi Circuit, Moo Moo Meadows, Mushroom Gorge, Toad's Factory, Mario Circuit, Coconut Mall, DK Summit, and Wario's Gold Mine

● Classic courses updated to fit new engine but retain their classic look, i.e. Mode 7 style for the SNES tracks

CHARACTERS, VEHICLES & RACING

● Baby Mario, Baby Peach, Toad, Koopa, Mario, Luigi, Yoshi, Princess Peach, Wario, Waluigi, Donkey Kong, and Bowser
● Suspect there may be more characters, including Mii racers
● Each character has six vehicles available from the start: three karts and three motorbikes. The vehicles are split into three categories: normal, character-specific and heavy
● 12 racers per race

● Bikes are slower than karts, but this is balanced by being easier to boost using wheelies
● Kart boosting through powerslides. Hold a slide for as long as possible, then release to boost.
● Drafting included
● Tricks included - flick the controller at the peak of a jump to perform a trick and gain a speed boost on landing.

● Classic powerups return - green & red shells, mushrooms, banana peel, Bullet Bill powerup etc.
● New powerups include a cloud that must be passed from player to player before it shoots lightning and shrinks you, and a POW block that appears over your racer and must quickly be destroyed by jumping into it. Also included is the mega-mushroom which makes your racer grow to a huge size.

ONLINE & STATS

● 12 player online
● Two players can play online on the same machine
● Mario Kart Channel to download records, ghosts, tournaments and weekly challenges, among others

● Comprehensive stat-tracking - race and battle count, distance travelled, number of tricks, WFC wins/losses, tournaments played, how many times you've hit/been hit etc.
Stolen from GAF which is just summarizing IGN.
Game looks good.
And 12 people online kart action. :cool:

Angrist 02-19-2008 04:58 PM

Re: Mario Kart WII Details
 
Grr, you beat me to it. But then again, I was just going to give this link: http://wii.ign.com/articles/852/852952p1.html

Jason1 02-19-2008 06:52 PM

Re: Mario Kart WII Details
 
Sweet, im pumped about the fact that 2 players can play online on the same machine.

Im pretty sure this is also true for Smash Bros Brawl, can anyone confirm this?

GameMaster 02-19-2008 06:58 PM

Re: Mario Kart WII Details
 
UPDATE:


Typhoid 02-19-2008 07:08 PM

Re: Mario Kart WII Details
 
No battle mode?

BreakABone 02-19-2008 09:04 PM

Re: Mario Kart WII Details
 
Quote:

Originally Posted by Typhoid (Post 217132)
No battle mode?

Yeah there is battle mode. Guess person forgot to put it in.
And for the first time ever online as well. It wasn't online in the DS version

Quote:

Originally Posted by Jason1 (Post 217127)
Sweet, im pumped about the fact that 2 players can play online on the same machine.

Im pretty sure this is also true for Smash Bros Brawl, can anyone confirm this?

True for Smash, Kart and Strikers.


All times are GMT -4. The time now is 05:50 PM.

Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
GameTavern