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Sony promises Developer's an easy ride with PS3
Market leader pledges to avoid the mistakes of the last generation.
Game Development for Sony's next-generation Playstation will be made significantly easier by the availability of high-level, familiar tools and interfaces for the platform from the outset, SCEA dev relations manager Mark DeLoura has promised. Speaking at one of the first ever open sessions on PlayStation 3 development, DeLoura focused on Sony's efforts to ensure that the platform is easy to get up and running on - addressing common concerns that the new Cell architecture may be difficult for developers to get to grips with. The shadow of the difficulties developers faced with PlayStation 2 still looms over Sony, to the extent that even Microsoft's J Allard had a pop at the company's developer-unfriendly track record in his keynote address on Wednesday morning. The PlayStation Portable's comprehensive set of tools and APIs has largely been well-received by developers, but for PlayStation 3, the company plans to go even further - adopting a number of familiar industry standard systems that will give game creators a running start on the platform. DeLoura told a packed audience that Sony is working with the consortium behind well-known PC graphics interface standard OpenGL to create a specialised version of the library which is optimised for interactive games, by stripping out much of the unnecessary bloat in the library. The second part of the firm's graphics software will be Cg, a high-level language created by NVIDIA for programming shaders to create advanced graphical effects, which is rapidly becoming the standard way to build these effects on the PC platform. In terms of the Cell microprocessor itself, it would be difficult for any tool to fully mask the complexity of moving to a multi-processor architecture - a problem which developers on Microsoft's Xenon platform will also face - with SCEA research director describing the task of making all the processing units work together as being similar to writing music for an orchestra. However, Sony has at least pledged that the chip will be easy to control with C code, rather than requiring the hand-coding of large blocks of low-level assembler - one of the major difficulties of PlayStation 2 development, which tripped many projects up in the early days of the platform before coders began to specialise in that field. Sony's announcements served as a timely rebuttal to J Allard's comments only a few hours before, and suggest that the company is taking the question of developer support extremely seriously with PlayStation 3. The news was welcomed by developers at the show, but didn't seem to come as a surprise to many. "The next PlayStation is basically using a PC style graphics part, and Cell is basically an IBM Power chip with some extra **bleep**s," one US developer commented after the presentation. "It's not that different to Microsoft's box - we think it's a bit more powerful, but the basic hardware is kind of similar. It makes sense that both of them will have good tools this time around. It won't be like last generation when Xbox was a coder's friend and PS2 was a nightmare. Sony won't let that happen." Sony also revealed that it is working closely with the creators of key development tools to build a standard format for storing game assets, called Collada, which will be based on the XML specification and will allow assets to be easily ported between projects and tools. Source: playstation.com |
Re: Sony promises Developer's an easy ride with PS3
Sounds like a good promise to me, but I'll have to take this promise with a grain of salt until I try the development tools myself.
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Re: Sony promises Developer's an easy ride with PS3
Yay, Sony is learned now!
It would be nice if developers could fully utilize all of Cell's potential. This is pretty exciting. All this information on all sides...I'm excited about every console! |
Re: Sony promises Developer's an easy ride with PS3
Yeah they admitted that the PS2 was a nightmare to develop for.... but for some reason won all the third party support LOL...
I feel safe saying that the games coming out for PS3 will be astonishingly beautiful considering how much more easier they will make it for developers. |
Re: Sony promises Developer's an easy ride with PS3
Learn from past mistakes and redo it as a strength :)
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Re: Sony promises Developer's an easy ride with PS3
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"we learn more from our mistakes than from our success" |
Re: Sony promises Developer's an easy ride with PS3
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"a tall man can't hide in the short grass" |
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"There are three types of people in this world...those who can count, and those who cannot" *by the way, I've tried the short grass thing...needless to say, I proved the theory correct* |
Re: Sony promises Developer's an easy ride with PS3
i always liked the one myself....
''Man who walk through Airport door side ways, going to bangkok" :sneaky: |
Re: Sony promises Developer's an easy ride with PS3
How can they say that the PS3 will just be "a bit more powerfull" than the XB2? :confused:
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Re: Sony promises Developer's an easy ride with PS3
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kinda by moving thier lips and tongue while making a noise, thereby shaping thoes noises into words people understand. :p i dont get what you mean by the question. they said it. what do you mean how can they? |
Re: Sony promises Developer's an easy ride with PS3
Well I'll answer Cany's question,
third party developers got a hold of the PS3 development kit as well as the development kit for xbox 2 (the kits used to develop games for the hardware). Seeing the development kits, the developers feel the PS3 is a bit more powerful but they are almost the same piece of hardware. and developers like how it is using C/C++ with Collada XML. |
Re: Sony promises Developer's an easy ride with PS3
I'm going to laugh when Revolution owns both the PS3 and the XB 2 in the power department...
...That is, if developers ever get it....and if it actually is better than both of them....or even marginally close.... :( |
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Man who run behind car, going to get exhausted." |
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