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-   -   Controller Prototype with description (http://www.gametavern.net/forums/showthread.php?t=10483)

Teuthida 01-19-2005 01:21 AM

Controller Prototype with description
 
Quote:

Well I am not really sure why I am posting this here because last time I posted some info I got about the Ngage QD way before it was announced I was made fun of to no end and it ended up all being 100% true. Anyways, I figured some people might like to know and at least talk about it.

I spoke with one of the programmers at EA who is a good friend of mine that I did some work with in college. He works at EA now out of Florida. Anyways, recently they got prototypes for the new Nintendo console. So he gave me some insider info on the new Nintendo controller.

Well some people have guessed this probably or at least when you put things together it really makes sense and in some ways I am glad to see Nintendo do it this way and to see that they really didn't go super far out with their Revolutionary idea in alienating developers.

Basically the prototype anyways, was two handles a left and a right one and in the middle was just a big touch screen. Much like the DS this touch screen can be mapped to any controls. How he explained it reminded me much of intellivision. He said from what he has messed with it it seems likely that all of the buttons can be labled on it and can be placed in any configuration desirable by the designer to allow for optimal play with no limitations to the controller design. I asked him if it had a seperate analog stick at least and he told me that at least the prototype he had did not. It did not even have shoulder buttons he said. This dissapointed me. I like the idea for a lot of reasons, but I am not sure I like the idea of all of the buttons being replaced. An analog and shoulder buttons would be nice. Also after using the DS I am not sure I will like the feel of it as there is something about hitting an actual button that feels right. It will be interesting to see what kind of comments nintendo gets over it. I will be going to E3 this year as always and I am sure they will show something then as well.

Sorry he didn't tell me anything else about it. He just knew it was there and had seen it, but isn't directly working on anything for it.
After hearing people complain about playing Mario64 with the touchpad I really don't know about this. The control stick could be replaced by those gyros we keep hearing about...

To be taken with a grain of salt of course.

GameMaster 01-19-2005 01:25 AM

Re: Controller Prototype with description
 
I don't like the sound of it at all. Of course it's not fair of me to judge without giving it a chance but I liked the Gamecube and N64 controller setups fine and I think they should've just altered the design of those a bit. Save the 'Revolution' aspect for the console and games, but not our dear controls. :(

Acebot44 01-19-2005 01:28 AM

Re: Controller Prototype with description
 
I have no idea how this will play along, but as of right now I will catagorize the controller as WACK. Not a word I use often, but it is the proper word in this case.

Jonbo298 01-19-2005 02:31 AM

Re: Controller Prototype with description
 
Thank god theres a thing called prototype. I couldn't live without an analog stick. Bad enough the DS doesn't have one. Hopefully Nintendo will listen to its consumers again on feedback (like they partially did for DS with the overhaul in looks but didn't listen in adding a joystick.).

It's a great idea but without 3D'ish controls, its gonna hurt developers who want a little more freedom. ALso, I hope the feel of the controls being on a touch screen (if this is partially true) is good enough to warrant long hours of playtime. Maybe some funky hybrid where the buttons come up out of it? One can only wish....

Canyarion 01-19-2005 05:59 AM

Re: Controller Prototype with description
 
Bah, I don't want a touch screen on the Revolution controller! :mad:
I want a stick, buttons and gyro control! :D
A touch screen would be nice for a few games (extra info on your controller), but not only that. :(

Null 01-19-2005 09:22 AM

Re: Controller Prototype with description
 
touch screen for buttons = bleh

i hate buttons on touch screens, never feels like your actually pressing any. hopfully this rumor isnt true tho.

DimHalo 01-19-2005 09:25 AM

Re: Controller Prototype with description
 
i didn't really like the touch screen on the DS. Its fine for the shooter games but the other games just didn't feel right. I really like the GC controller, I don't want it to change much.

jeepnut 01-19-2005 10:42 AM

Re: Controller Prototype with description
 
One thing I can say about this, if it is true, that will be one expensive controller.

Xantar 01-19-2005 01:49 PM

Re: Controller Prototype with description
 
They won't get rid of all buttons and analog sticks. The nice thing about those is they give you feedback. You know how far you're pushing the analog stuck because you can feel it. And you know you are pushing a button because you can feel it. With a touch screen, you'd have to look down to make sure it's working. Nintendo would know this better than anyone else. They were the first to put analog sticks on a console controller, after all. And they also are the first to put rumble functionality in controllers. They know being able to feel feedback in your controller is important because after all, you're supposed to spend your gaming time looking at the screen, not down at your controller.

Personally, I think they will probably have a touch screen of some sort, but I don't think they will get rid of all buttons, sticks and pads. It not only wouldn't work but would also run counter to everything Nintendo does in game design.

DimHalo 01-19-2005 02:03 PM

Re: Controller Prototype with description
 
you make some good points there... plus rep

Teuthida 01-19-2005 02:18 PM

Re: Controller Prototype with description
 
"One pays a price for innovation, and innovators, knowing this, are hardly conciliators."

Canyarion 01-19-2005 02:30 PM

Re: Controller Prototype with description
 
I don't know about the touch screen... By the time the Revolution comes out, it will be 'been there, done that'. Sure, it would be a cool addition, but it's nothing revolutionary enough.
It's funny that everybody expects the gyro stuff. What if Nintendo can't achieve it? It will be a huge let-down.

DimHalo 01-19-2005 03:03 PM

Re: Controller Prototype with description
 
Can someone please clarify the gyro thing to me?

Teuthida 01-19-2005 03:08 PM

Re: Controller Prototype with description
 
Tilt the controller and your character will move correspondingly.

Sort of off topic but found this controller:


It's actually called the Revolution and it's for PS2. Customizable controls. Kind of interesting.

Teuthida 01-19-2005 03:10 PM

Re: Controller Prototype with description
 
Gah! Read!

http://www.theinquirer.net/?article=9991

Quote:

The piezo effect can be subtly altered to create a number of different vibratory effects, allowing humans to get the sensation that their fingers are actually touching real buttons on a screen.
Well, would fall under the quote from my other topic about what's revolutionary about it: "It's nothing "new" technically speaking. It's just something that hasn't really been applied to video games yet."


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